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Ghoul159

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Everything posted by Ghoul159

  1. yes but i cant talk anymore girlfriend is asleep... i mean this comparison if the torch block is in the list is the last thing i have to find out...^^
  2. do you mean i have to write a function which goes through the string; takes the specific coordinates; compares them if they are torches; and gives a return statement? because the " System.out.println(ing);" output is the same...
  3. ok now i got the coordinates in the list like: [iNFO] [sTDOUT] [box[-295.0, 68.0, 277.0 -> -294.0, 69.0, 278.0], box[-295.0, 69.0, 277.0 -> -294.0, 70.0, 278.0], box[-295.0, 70.0, 277.0 -> -294.0, 71.0, 278.0], box[-295.0, 68.0, 278.0 -> -294.0, 69.0, 279.0],...] but how do i go through this with a block specific comparison? ^^ complete code: [hide] AxisAlignedBB var4 = AxisAlignedBB.getBoundingBox(plX, plY, plZ, plX + 1.0D, plY + 1.0D, plZ + 1.0D).expand(4D, 2D, 4D); List list = Minecraft.getMinecraft().theWorld.getAllCollidingBoundingBoxes(var4); Iterator var6 = list.iterator(); EntityPlayer var7; if(list.equals("50")) while (var6.hasNext()) { System.out.println("got one torch!"); var7 = (EntityPlayer)var6.next(); } System.out.println(list); [/hide]
  4. ok i tried this: AxisAlignedBB var4 = AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)plX + 10,(double)plY + 10,(double)plZ + 10,(double)(plX + 1), (double)(plY + 1), (double)(plZ + 1)); List list = Minecraft.getMinecraft().theWorld.getAllCollidingBoundingBoxes(var4); Iterator var6 = list.iterator(); EntityPlayer var7; if(list.equals("50")) while (var6.hasNext()) { System.out.println("got one torch!"); var7 = (EntityPlayer)var6.next(); } but the list is empty xP
  5. but how do i use that to compare if its a specific block like a torch etc...? sry for the many questions...^^
  6. how do you mean that? i need the coordinates for the world.setBlockTileEntity...
  7. my problem is that i dont want to use it with new blocks i want to detect torches and things in vanilla...
  8. thanks! but i have a few questions.. ...this.xCoord... should this be the player position? or from the toch? is var1 the radius of the detection? Edit: and i dont want to use it in a new block i want to detect things that are already in the game..
  9. Does anyone have an idea how i can get the distance from player to a specific block like placed torches? i tried "ModLoader.getMinecraftInstance().theWorld.getEntitiesWithinAABB" but it only works with entities like the name says xP... anyone knowing a good way? edit: on second page is a working solution
  10. hey you were right i just had to addthe FontRenderer etc... thx! now i just have to do a tick while the game is running...
  11. a nice idea but i looked into the code and he had a very complex methodto do it... besides he importet things i dont even get where they came from... (but its his code so i wont post it here...) anyone have done a custom hud before? i just have to add a String/Text to it (without command/chat window)....
  12. no one got an idea on how to make such a custom hud element ?
  13. Hello i just want to display text without the command/chat box and without GuiScreen class... something like the hunger bar in the hud only with my custom attributes... i just dont get how to display it without stopping the movement of the player... i tried lots of things but none worked (espacially with smp) anyone knowing a good method?
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