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Comp_Sci_Charlie

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Everything posted by Comp_Sci_Charlie

  1. Yes, the model works just fine, and still blocks projectiles. I have a version where the JSON does not call overrides, and it works fine (but kludgey), a version that does call overrides, where the shield turns into a purple cube, and a version that simply calls the blocking JSON itself, which works fine (like the first). The problem seems to stem from when shield<name>_blocking.json is called. How would I trace this? Looking at the log... [12:11:01] [main/INFO]: Setting user: Player474 [12:11:05] [main/WARN]: Skipping bad option: lastServer: [12:11:05] [main/INFO]: LWJGL Version: 2.9.4 [12:11:08] [main/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Tutorial 2: Item creation [12:11:12] [Sound Library Loader/INFO]: Starting up SoundSystem... [12:11:12] [Thread-5/INFO]: Initializing LWJGL OpenAL [12:11:12] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [12:11:13] [Thread-5/INFO]: OpenAL initialized. [12:11:13] [Sound Library Loader/INFO]: Sound engine started [12:11:19] [main/INFO]: Created: 1024x512 textures-atlas [12:11:21] [main/WARN]: Skipping bad option: lastServer: [12:11:21] [main/INFO]: Narrator library for x64 successfully loaded [12:11:23] [Realms Notification Availability checker #1/INFO]: Could not authorize you against Realms server: Invalid session id [12:11:29] [Server thread/INFO]: Starting integrated minecraft server version 1.12.2 [12:11:29] [Server thread/INFO]: Generating keypair [12:11:30] [Server thread/INFO]: Loaded 488 advancements [12:11:30] [Server thread/INFO]: Preparing start region for level 0 [12:11:31] [Server thread/INFO]: Changing view distance to 12, from 10 [12:11:32] [Server thread/INFO]: Player474[local:E:202348f2] logged in with entity id 129 at (-273.2993547414569, 65.0, 631.7218001261882) [12:11:32] [Server thread/INFO]: Player474 joined the game [12:11:33] [Server thread/INFO]: Saving and pausing game... [12:11:33] [Server thread/INFO]: Saving chunks for level 'CustomShields'/overworld [12:11:34] [Server thread/INFO]: Saving chunks for level 'CustomShields'/the_nether [12:11:34] [Server thread/INFO]: Saving chunks for level 'CustomShields'/the_end [12:11:34] [pool-2-thread-1/WARN]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@1793b9d4[id=fd848f75-c1a0-33b6-9d05-284593849e10,name=Player474,properties={},legacy=false] com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:79) ~[YggdrasilAuthenticationService.class:?] at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:180) [YggdrasilMinecraftSessionService.class:?] at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService$1.load(YggdrasilMinecraftSessionService.java:60) [YggdrasilMinecraftSessionService$1.class:?] at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService$1.load(YggdrasilMinecraftSessionService.java:57) [YggdrasilMinecraftSessionService$1.class:?] at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3716) [guava-21.0.jar:?] at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2424) [guava-21.0.jar:?] at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2298) [guava-21.0.jar:?] at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2211) [guava-21.0.jar:?] at com.google.common.cache.LocalCache.get(LocalCache.java:4154) [guava-21.0.jar:?] at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158) [guava-21.0.jar:?] at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147) [guava-21.0.jar:?] at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153) [guava-21.0.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:170) [YggdrasilMinecraftSessionService.class:?] at net.minecraft.client.Minecraft.getProfileProperties(Minecraft.java:3188) [Minecraft.class:?] at net.minecraft.client.resources.SkinManager$3.run(SkinManager.java:138) [SkinManager$3.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_162] at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_162] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [?:1.8.0_162] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [?:1.8.0_162] at java.lang.Thread.run(Unknown Source) [?:1.8.0_162] [12:11:34] [main/INFO]: Loaded 49 advancements [12:11:46] [Server thread/INFO]: Saving and pausing game... [12:11:46] [Server thread/INFO]: Saving chunks for level 'CustomShields'/overworld [12:11:46] [Server thread/INFO]: Saving chunks for level 'CustomShields'/the_nether [12:11:46] [Server thread/INFO]: Saving chunks for level 'CustomShields'/the_end [12:12:15] [main/INFO]: [CHAT] [Debug]: Reloaded resource packs [12:12:15] [main/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Tutorial 2: Item creation [12:12:16] [Server thread/INFO]: Loaded 488 advancements [12:12:19] [main/INFO]: SoundSystem shutting down... [12:12:19] [main/WARN]: Author: Paul Lamb, www.paulscode.com [12:12:19] [Sound Library Loader/INFO]: Starting up SoundSystem... [12:12:19] [Thread-12/INFO]: Initializing LWJGL OpenAL [12:12:19] [Thread-12/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [12:12:19] [Thread-12/INFO]: OpenAL initialized. [12:12:19] [Sound Library Loader/INFO]: Sound engine started [12:12:24] [main/INFO]: Created: 1024x512 textures-atlas [12:12:24] [main/INFO]: Loaded 49 advancements [12:15:14] [Server thread/INFO]: Saving and pausing game... [12:15:14] [Server thread/INFO]: Saving chunks for level 'CustomShields'/overworld [12:15:15] [Server thread/INFO]: Saving chunks for level 'CustomShields'/the_nether [12:15:15] [Server thread/INFO]: Saving chunks for level 'CustomShields'/the_end [12:15:21] [Server thread/INFO]: Stopping server [12:15:21] [Server thread/INFO]: Saving players [12:15:21] [Server thread/INFO]: Player474 lost connection: Disconnected [12:15:21] [Server thread/INFO]: Player474 left the game [12:15:21] [Server thread/INFO]: Stopping singleplayer server as player logged out [12:15:21] [Server thread/INFO]: Saving worlds [12:15:21] [Server thread/INFO]: Saving chunks for level 'CustomShields'/overworld [12:15:21] [Server thread/INFO]: Saving chunks for level 'CustomShields'/the_nether [12:15:21] [Server thread/INFO]: Saving chunks for level 'CustomShields'/the_end [12:15:22] [main/INFO]: Stopping! [12:15:22] [main/INFO]: SoundSystem shutting down... [12:15:23] [main/WARN]: Author: Paul Lamb, www.paulscode.com The log shows nothing.
  2. I have learned how to create items, mess with JSON files, as well as custom recipes (don't use JSON for those), armor, and even custom ore in the ground. I have searched high and low for a tutorial on shields, and thereby learn the structures to create such, and I have found little in terms of legit tutorials that are still alive (and kicking). Help would be appreciated! This works as a kludge. { "parent": "item/generated", "textures": { "layer0": "tm:entity/shield_<Type goes here>" }, "display": { "thirdperson_righthand": { "rotation": [ 45, 135, 0 ], "translation": [ 1, 1, 0 ], "scale": [ 1, 1, 1 ] }, perspective, transforms, etc... } } So far I have created a subclass of item (cloned everything). I can't seem to get this to work in the shield_<some type goes here>. json. I ususally use ...stuff then, "overrides": [ { "predicate": { "blocking": 1 }, "model": "item/shield_blocking" } ] The override-json does not work at all. I'd like to get the block-animation working on right-click, instead of showing the purple-checker-block O' teeth-gnashing. -Charlie

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