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JustMeFlex

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  1. I'd do a quick test if I was you. My guess is that it's possible, just set clientSideRequired to false
  2. To me it looks like it simply isn't rendering the blocks behind. Override isOpaqueCube and return true to fix it
  3. I'm storing some additional data with some items, sort of like computercraft does with disks. The only problem I'm having is how to find the path, in which to save it.
  4. I want some code to run when a tilentity is loaded and has it's worldObj set so I can get a reference to the world. I tried putting my code in the constructor but that code will run before worldObj is set. I also tried override setWorldObj and put my code there but it appears the function never gets called. How would I know when my tileentity has gotten a world reference?
  5. You're right. I can just create a new mob whenever needed and set it's properties using the TileEntity. I feel silly now Thanks
  6. I want to store a reference to a specific mob in the NBT compound associated with a tileentity. I'm almost certain entities have a unique ID of sorts but I couldn't quite figure it out. How would I store and load a reference to a mob in the NBT?

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