Hello everyone!
I've been trying to essentially backport blocks from 1.13, but ran into issues with multi-layers. I wish to render a block with both a "mipped cutout" layer and a "translucent" layer, but for whatever reason only the "normal" layer is ever rendered. From what I've read from lots of random sources all over the place since I can't find any documentation on this feature, all layers including base should be rendered. I think.
I have a custom state mapper that ignores certain properties; the water level property permanently, and a integer property temporarily until I can get this all to work. Perhaps this is relevant?
The log complains if there is no "normal" layer, yet I see people not using it in many of their blockstate json files.
I've opted not to include the model files. I get the same results regardless of which model I use, and the models function just fine on other blocks or if in the "normal" layer.
Any help would be greatly appreciated.
EDIT:
The itemblock is rendered correctly, with the right effects and everything.
modblocks:
block:
blockstate json:
log: