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[1.9.4] How do I stop errors that are only present when the mod is complied?
Don't let a method defined in an interface of your mod be implemented by a vanilla method. Meh seems simple enough . Thanks.
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[1.9.4] How do I stop errors that are only present when the mod is complied?
The wither uses the default GUI for its health bar though. Doesn't really fit the theme of my mod.
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[1.9.4] How do I stop errors that are only present when the mod is complied?
Ah I see! Yes I'm using a custom overlay. Is there anyway to make sure I don't run into these kind of errors in the future?
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[1.8.9][SMP]block setting or item summoning not working on dedicated server?
Until a few weeks ago I hated everything packet too. But they really do help, basically what seems to be happening is that onBlockDestroyedByPlayer is only client side so it fails to tell the dedicated server that the block has been destroyed. So what you want to do is tell the server that the block has been destroyed. You do this with packets.
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[1.8.9][SMP]block setting or item summoning not working on dedicated server?
Proxies are just sided code. If the code only runs on the client, then you have to use packets to tell the server anything. Oops yes, I meant packets. I'm tired don't judge me. EDIT: Here @OP http://www.minecraftforge.net/forum/index.php?topic=20135.0
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[1.9.4] How do I stop errors that are only present when the mod is complied?
EntityBossElgra --> Just modified slime code: BossCustomStatus:
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[1.9.4] How do I stop errors that are only present when the mod is complied?
Am I perhaps compiling wrong? I have a batch file that runs: "gradlew.bat build". Is there more I should be doing?
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[1.9.4] How do I stop errors that are only present when the mod is complied?
Hello. I keep getting errors when I compile my mod despite the mod working fine within the workspace. How do I know when errors such as this will happen: java.lang.AbstractMethodError: com.thecallunxz.realmsofascencia.entities.mobs.bosses.EntityBossElgra.getHealth()F at com.thecallunxz.realmsofascencia.entities.mobs.bosses.BossCustomStatus.setBossStatus(BossCustomStatus.java:11) at com.thecallunxz.realmsofascencia.entities.mobs.bosses.EntityBossElgra.func_70071_h_(EntityBossElgra.java:156) at net.minecraft.world.World.func_72866_a(World.java:1951) at net.minecraft.world.World.func_72870_g(World.java:1920) at net.minecraft.world.World.func_72939_s(World.java:1743) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1788) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1056) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:369) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Kind of annoying.
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[1.8.9][SMP]block setting or item summoning not working on dedicated server?
Use a proxy to tell the server when the block is broken.
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gradlew.bat build for mod won't start
Try starting it with administrator privileges.
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[1.9.4] ChunkProvider is stopping itself?
OMG DERP. It was possible for a room to have 0 connections making the entire loop stop. Sometimes I question my intelligence. Can a mod just remove this entire thread ?? Sorry for the pointless post.
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[1.9.4] ChunkProvider is stopping itself?
Hello. I'm creating a dungeon dimension. The layout of the dungeon is generated using a simple loop that stops itself after the max amount of rooms has been reached. However, it only ever generates about 4 rooms and then stops itself??? Is there a way to generate the layout without it stopping itself whilst still being able to use the seed of the world to generate the layout? Another class perhaps? Maybe chunkprovider isn't the greatest place to do this... Here is a snip of my code: The list of points is then used to generate the dungeon. When I run the code I get print outs of 56, 55, 54, 53, 52 and then no more. It just stops itself. Any reason why? Thanks in advance.
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[1.8] [Solved] Game hangs on loading sound? Why?
Okay no need to rain on my parade! . It works thank you.
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[1.8] [Solved] Game hangs on loading sound? Why?
How would I do this? sounds.json files are the bane of me. Here is my file: { "idlebones": {"category": "master", "sounds": ["idlebones1", "idlebones2", "idlebones3"]}, "hitbones": {"category": "master", "sounds": ["hitbones"]}, "deathbones": {"category": "master", "sounds": ["deathbones"]}, "bossmusic": {"category": "master", "sounds": ["bossmusic"]} }
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[1.8] [Solved] Game hangs on loading sound? Why?
Hello guys. I'm going to get straight to the point, basically Minecraft freezes when I spawn in a mob that has boss battle music . It remains frozen for about 5 seconds then continues. It only does this once every time I load up Minecraft. After that it has no problem spawning in the boss and playing the music. Help? Moving Sound Class: Entity Class: Client Proxy Class: Any help is greatly appreciated! Thanks - TheCallunxz
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