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Jadar

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  • Gender
    Male
  • URL
    http://www.jadarstudios.com
  • Location
    Chicago, IL, USA
  • Personal Text
    TAAAKE IT EASY!

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  1. This evening I attempted to set up a 1.14.2 dev environment on my Ubuntu 18.04 LTS box. It's a pretty new installation, so I have been installing things here and there as I need them. Strangely enough, when I attempt to cURL the mdk file, cURL refuses to validate the certificate for files.minecraftforge.net. > curl https://files.minecraftforge.net/ curl: (60) SSL certificate problem: unable to get local issuer certificate More details here: https://curl.haxx.se/docs/sslcerts.html Firefox doesn't have a problem with the certificate, but I can see that it was just issued today (June 11, 2019). I'm not sure if this is just an issue of time zones or something more significant. OpenSSL also refuses to verify the certificate if I export it out of Firefox. However, the main certificate for minecraftforge.net does validate and it has the same root cert as files.minecraftforge.net, so it's probably an issue that will resolve itself. If it's a matter of timezones, then this topic is not a real issue. However, I see there are three or four topics recently that have this issue at their root and I wanted to document my findings here. Cheers! -jadar
  2. Command line. What/Which command line? Oh right, the one that you put the username and stuff in. It is ignoring the arguemets "fml.coreMods.load jadar.asmtest.LoadingPlugin" and "-Dfml.coreMods.load=jadar.asmtest.LoadingPlugin." Ok, sorry. I am running from eclipse. It has it's own project that requires the Minecraft project. The run configuration has the project in the classpath. I've checked and double-checked the spelling.
  3. Hello, I have been studying up on ASM, and Coremods, and have written my transformer and loading plugin classes, but now I can't seem to get the whole thing loaded. If I'm right about this, it all starts in the class that implements IFMLLoadingPlugin. That references the transformer class. But as far as I can tell, it's not loading. I've tried making the dummy mod with the META-INF/MANIFEST.MF file. It has this in it: Manifest-Version: 1.0 FMLCorePlugin: jadar.asmtest.LoadingPlugin Then I put the jar in mcp/jars/mods and I get this in the logs: FML has found a non-mod file TestASM_Dummy.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. I get no sign that the code was executed. Forge dosen't report finding it, and print statements aren't showing. What am I missing? Thanks! -Jadar
  4. Well its open source so that's not a problem. I'm making vehicles for this mod, and I made the model in Techne, and I made the entity. Right now it extends EntityLyoko which is mainly used for mobs. EntityLyoko extends EntityLiving. I want to make a new class for the vehicles to extend called EntityVehicle that has all the code for mounting and steering, etc. I made it extend Entity, and get all the methods and whatnot in it. The render class i use for the entity extends RenderLiving. The only thing it changes is the texture. It renders fine when the entity extends EntityLiving but when it extends my class it won't render at all. Although the doUpdate method triggers, so I know its there. EntityVehicle:
  5. Hey guys, I'm trying to render one of my entities that I know is in the world. When the entity class extends EntityLiving it renders properly, but when it extends my EntityBase class it doesn't render properly, though the doUpdate method is being called. Is there something I'm missing?
  6. I made an API for your Developer cape needs. It uses a txt file that has all the usernames you need in it. The txt file is hosted on a server like dropbox. The capes are also hosted there, and all the groups and urls are given in the txt file. Don't worry if that sounds complicated, a sample is given on the GitHub. https://github.com/jadar/DeveloperCapesAPI
  7. Well, a tick handler.. I don't know, how far are you? PM me.
  8. Oh! I was gonna do that hahaha can i help? The buffer is an image buffer. you can just use the minecraft ImageBufferDownload class. just pass in new ImageBufferDownload().
  9. haha yeah.. minecraftInstance is the current minecraft instance. Minecraft.getMinecraft();
  10. Just so you guys know, Mojang frowns on Capes mods.. You need to download the cape after you set the URL. minecraftInstance.renderEngine.obtainImageData(URL, *IMAGE BUFFER*); Oh endershadow, I like your avatar..
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