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Doctor Moonbad

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  1. Good News: I finally fixed it. I was making typos the entire time, so it was basically a streak of bad luck, which got extended because of my lack of experience with the JSON files. The final, correct code is this one: { "type": "minecraft:crafting_shaped", "pattern": [ "DCC", "A B", "CCD" ], "key": { "A": { "item": "grazodiamod:magisoli_crystal", "data": 32767 }, "B": { "item": "grazodiamod:magisorbeo_crystal", "data": 32767 }, "C": { "item": "grazodiamod:terrametal_wire", "data": 0 }, "D": { "item": "minecraft:redstone", "data": 0 } }, "result": { "item": "grazodiamod:magimagnet", "data": 0 } } Thanks Draco and Diesieben, you helped me understand what the actual heck was going on. I also need to apologize for taking your time, I'm truly sorry, it was a very simple problem.
  2. So, the actual issue is that I'm writing it wrong. How it should be? I thought the name of the keys were "#" or "W". EDIT: I remember now.
  3. So, the code you gave me works perfectly as expected. But this one I made for testing didn't: { "type": "minecraft:crafting_shaped", "pattern": [ "#WW", " W ", "WW#" ], "key": { "#": { "item": "minecraft:iron_pickaxe", "data": 32767 } }, "key": { "W": { "item": "minecraft:diamond_pickaxe", "data": 32767 } }, "result": { "item": "minecraft:stonebrick", "data": 0, "count": 4 } } Can you guys please test? Also, I'm sorry for taking your time with this.
  4. I thought that the code bellow was the recipe. Also the items that I'm having problems with are the crystals.
  5. Have you tried a recipe with 2 items of that type, instead of only one?
  6. I'm going to explain everything again, with topics: I have a recipe that has 2 items with variable durability as ingredients. I can't craft with them unless they have their durability values set to max. Changing the data value on the recipe to 32767 does NOT solve the problem. The Minecraft version I'm working with is 1.12.2.
  7. I've tried to use the value 32767 for the data value on as you two said multiple times. That's what I was talking about.
  8. I know it isn't there now, but I've tested it multiple times to be sure, trust me.
  9. Can I ask a question? I understood the "data" key as an NBT data as described here: https://minecraft.gamepedia.com/NBT_format What it does to the ingredient, exactly? Also, I've already tried changing it's value to 32767, 2767 and 12. None of them seems to work. Let me give you a screenshot of the recipe and the code I made on the JSON file, so you can tell me what I must do in these situations. Code: { "type": "minecraft:crafting_shaped", "pattern": [ "RWW", "O U", "WWR" ], "key": { "W": [ { "item": "grazodiamod:terrametal_wire", "data": 0 } ], "R": [ { "item": "minecraft:redstone", "data": 0 } ], "U": [ { "item": "grazodiamod:magisolium_crystal", "data": 0 } ], "O": [ { "item": "grazodiamod:magisorbio_crystal", "data": 0 } ] }, "result": { "item": "grazodiamod:magimagnet", "data": 0 } }
  10. Well, I tried using the "data", "meta" and "metadata" keys but they did not work. What is the actual metadata key?
  11. Where do I change the metadata value? I tried using: @Override public int getMetadata(ItemStack stack) { return 32767; } on the item's custom class, but it did not work. There's also no method available in 1.12.2 to set it after initializing the item. Edit: I know it might be a stupid question, but please understand that I a Noob at programming using the Forge API, although I know how to code in Java, Lua, C# and Python.
  12. I see. Thank you very much. Looks like 1.14 seems much easier version to work with. Thanks.
  13. Hello, I'm Moonbad. I've coded a recipe that uses items that never have their durability at maximum. How can I make Minecraft understand that I can use them for crafting, even though they aren't in this totally state?

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