BoBoTrain
-
Posts
1 -
Joined
-
Last visited
Posts posted by BoBoTrain
-
-
On 7/28/2019 at 10:10 PM, DaemonUmbra said:
That's not the most recent log, unless you've set Windows to show file extensions it might appear to just be called debug.
The filenames of one or more of your mods suggests you got them from a repost site.
Please read up on the StopModReposts project (link in my signature) for info on why this is a bad thing.
What Signature??
Minecraft Forge 1.8.9 Crashing on launch please help!
in Support & Bug Reports
Posted
I have not played Minecraft in a few months and I just tried to launch it again. I am using Forge for 1.8.9 and whenever I launch the game It starts to lad for a while, then it crashes. It says: The game crashed whilst initializing game
Error: com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1
---- Minecraft Crash Report ----
WARNING: coremods are present:
PlayerAPIPlugin (Player API.jar)
Main (Old Animations.jar)
FMLLoadingPlugin (MemoryFix.jar)
FMLLoadingPlugin (No Close-My-Chat.jar)
Contact their authors BEFORE contacting forge
// You should try our sister game, Minceraft!
Time: 2/15/20 8:40 PM
Description: Initializing game
com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1
Caused by: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
-- Initialization --
Details:
Stacktrace:
-- System Details --
Details:
PlayerAPIPlugin (Player API.jar)
api.player.forge.PlayerAPITransformer
Main (Old Animations.jar)
com.spiderfrog.main.ClassTransformer
FMLLoadingPlugin (MemoryFix.jar)
io.prplz.memoryfix.ClassTransformer
FMLLoadingPlugin (No Close-My-Chat.jar)
com.cecer1.noclosemychat.asm.NoCloseMyChatTransformer
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.