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MrNoodles75

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Everything posted by MrNoodles75

  1. well it won't let me run the mod if I runClient it says @Override ^ Note: Some input files use or override a deprecated API. Note: Recompile with -Xlint:deprecation for details. 1 error > Task :compileJava FAILED
  2. @Animefan8888 it throughs an error when I override getCollisionShape it says method does not Override it's superclass @Override public VoxelShape getCollisionShape(IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return VoxelShapes.create(new AxisAlignedBB(0.125, 0, 0.125, 0.875, 2, 0.875)); }
  3. @Animefan8888 I just don't understand how to do it, I am using 1.14.3 also, it throughs an error when I override getCollisionShape
  4. @Animefan8888 thank you, but I don't understand how to create a VoxelShape Value
  5. @Animefan8888 how would I override those though, what are the return values etc? also, what is a VoxelShape value?
  6. [ANSWERED] So I am new to modding and only have a basic understanding of some things as I have to figure most of it out for myself, well I created some custom models in Blockbench, and they work, but you can see through the world almost like your in spectator mode with them. and their hitboxes are square like a block and do not cover just the model. I do not know how to fix these things as I am new to this(I do know Java). TLDR: @Override public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.CUTOUT; } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return VoxelShapes.create(blocksize); }

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