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[1.14.4] Check if item is in Forge tag
Title explains it pretty well. I know how to check vanilla tags. I just don't know the proper way for forge.
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[1.14.4] Check Damage Source
I'm trying to check if a mob's death is caused by a player. What is the proper way to do this? I'm planning on using the LivingDeathEvent, but I don't know where to go from there.
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[1.14.4] Returning Bucket When Crafting
I am using a custom water bucket. Where in the vanilla code does it allow the normal bucket to be returned?
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[1.14.4] Returning Bucket When Crafting
I think the title basically explains my issue. I have a water bucket as a part of a recipe, and I want to be able to return the empty bucket once the item is crafted. Any ideas on how to do this?
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[1.14.4] Alternate to addGrassSeed
I don't understand either. There is only an error parsing when other mods inject the grass loot table. Here is an example log https://pastebin.com/HwKx78rG
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[1.14.4] Alternate to addGrassSeed
bump
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[1.14.4] Alternate to addGrassSeed
bump
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[1.14.4] Alternate to addGrassSeed
bump
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[1.14.4] Alternate to addGrassSeed
bump
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[1.14.4] Alternate to addGrassSeed
Usually, in 1.12.2, I could easily add seeds through MinecraftForge.addGrassSeed(...), but I am trying to figure out the 1.14 alternative to this. I have tried injecting the Minecraft blocks/grass loottable, but this causes cross mod incompatibility if another mod injects grass as well. Does anyone have any insight on how I can get seeds dropping from grass again and not have incompatibility? This is the code I am using to inject. Perhaps there is an error in the way I am doing this.
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