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w3re

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Everything posted by w3re

  1. Hi guys, can anyone explain to me how the forge persistent entity IDs work, I have figured out how to get it from an entity (getPersistentEntity), but how do you get an entity back from this ID? If anyone could either explain this or point me to a documentation or tutorial explaining this I'd be very grateful.
  2. Hi, I'd like to be able to track an entity over world loads, currently I have an entity which tracks another one (homes it so to say like a projectile), this entity keeps track of which entity to follow. Now I thought I'd just save the unique entity ID in the NBT tag, however these apparently change every time, so I'd like to use the persistent entity ID, however I have no idea how to get back the enitity which the persistenID points to, can anyone help me out on this one?
  3. Anyone any ideas? Or should I ask for a suitable hook in the suggestions section?
  4. Hi all, for a mod idea I have I'm looking for a way to accomplish the following: *mobs drop certain items *these items, when picked up, are automatically absorbed into a bad like object *whenever these items are placed in a normal chest they trigger an event and disappear I guess for custom inventories I could override onInventoryChanged(), however I also want to accomplish this behaviour when the item is palced into any other inventory. Overriding IInventory doesn't see the way to go, so my question: is there an event on items I missed when being placed into an inventory? Or maybe an other hook you would suggest? Thanks ahead for answering, w3re
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