Hi,
I'd like to be able to track an entity over world loads, currently I have an entity which tracks another one (homes it so to say like a projectile), this entity keeps track of which entity to follow.
Now I thought I'd just save the unique entity ID in the NBT tag, however these apparently change every time, so I'd like to use the persistent entity ID, however I have no idea how to get back the enitity which the persistenID points to, can anyone help me out on this one?