Everything posted by nxtVentix
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Need Example - How to create Scrollable Lists in GuiScreens
I dont know how to make a scrollable List in a GuiScreen with your Codes... Iam reallly new in forge development. Can u give me a snippet or example
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Need Example - How to create Scrollable Lists in GuiScreens
Mhhh. It is honestly too confusing for me. But I will look
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Need Example - How to create Scrollable Lists in GuiScreens
A List with GuiButton's
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Need Example - How to create Scrollable Lists in GuiScreens
I don't know how to work with this Code. I can see nothing with ScorllableLists forge has a GuiScrollingList but I don't know how that's works.
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Need Example - How to create Scrollable Lists in GuiScreens
Hello, @everyone. I would like to create a Scrollable List in a guiscreen. Like the Keybindings Settings Menu Example or the resource pack menu or the snooper settings menu. Can any one give me a snippet 4 that.
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Forge 1.12.2 - GuiCheckbox No Texture
i Changed it correctly. But it still doesn't work
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Forge 1.12.2 - GuiCheckbox No Texture
Okay, i test. Wait
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Forge 1.12.2 - GuiCheckbox No Texture
Hello, i try to create a Checkbox. Here u see: Adding the button: buttonList.add(new GuiCheckBox(888, this.width / 2 - 155, this.height / 6 + 24 - 6)); Code of GuiCheckbox Class: package net.foxmod.gui.menu; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; class GuiCheckBox extends GuiButton { private boolean isChecked; protected static final ResourceLocation a = new ResourceLocation("foxmod/cosmetics/check.png"); public GuiCheckBox(int id, int xPosition, int yPosition, boolean initialState) { super(id, xPosition, yPosition, 18, 18, ""); isChecked = initialState; } public GuiCheckBox(int id, int xPosition, int yPosition) { this(id, xPosition, yPosition, false); } public void setChecked(boolean checked) { isChecked = checked; } public boolean isChecked() { return isChecked; } public void drawButton(Minecraft par1Minecraft, int xMousePosition, int yMousePosition) { int spriteX = 0; int spriteY = isChecked ? 18 : 0; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); Minecraft.getMinecraft().getTextureManager().bindTexture(a); drawTexturedModalRect(x, y, spriteX, spriteY, 17, 17); } } Here is my Structure of resources Folder. And at the left side, the empty button..
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