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TrueSalt

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  1. Yes, I know. Again, I am trying to keep it in the confines of the mod. Would seem unnecessary to have them download a mod and then a resource pack just for a few optional texture changes. I'm not looking to go down the Conquest route. If it is not possible within reasonable limits, then damn. If I can do it then all the better. I have seen people change vanilla item models and so forth with mods before, so I felt like asking if the same was possible with textures. If I have to I am even willing to just replace one block with another if need be and if it would be easier to do.
  2. I'm sure that is what it sounds like I would like to do, but no. I want to keep everything within the confines of the mod I am making, just offering the player the option to swap between a couple of textures. These options would also affect some of the mods' textures. I hope that clears things up a bit more.
  3. So I am wondering if there is a way to go about dynamically changing the textures for vanilla blocks/items without having to completely override the block/items or create new ones. So essentially something like having a texture for a block\item that then in a config file could be toggled on or off by the player.
  4. TrueSalt changed their profile photo
  5. Okay, so lets cut out the middle man and let me just say that I have been looking for hours to no avail on how to get my mcmod.info file to actually appear in-game. I will do the same that another poster did, though his post doesn't help as I believe it is for an older version and as such the issue may have returned at some point along the way. I am using the latest version of Forge 1.12.2, Java version 1.8.0_221 x64, and am doing this in IntelliJ IDEA. The strangest thing about this all is that over on a friends PC, he got the mcmod.info file to register in-game with literally everything being the same. I think that is what is throwing me off so much right now. All the code:

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