-
[1.14.4] Build error
Solved, I just forget update forge version, my bad. Thank you guys
-
[1.14.4] Build error
>gradlew build Picked up _JAVA_OPTIONS: -Xmx4096m To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/4.9/userguide/gradle_daemon.html. Daemon will be stopped at the end of the build stopping after processing > Configure project : New Dep: net.minecraftforge:forge:1.14.4-28.1.0_mapped_snapshot_20190719-1.14.3 > Task :reobfJar Picked up _JAVA_OPTIONS: -Xmx4096m Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0. Use '--warning-mode all' to show the individual deprecation warnings. See https://docs.gradle.org/4.9/userguide/command_line_interface.html#sec:command_line_warnings BUILD SUCCESSFUL in 17s 7 actionable tasks: 3 executed, 4 up-to-date
-
[1.14.4] Build error
mmm.. now build successfully but when I put it on my mod folder minecraft freeze on load. I dont know why. It still using net.minecraftforge:forge:1.14.4-28.1.0
-
[1.14.4] Build error
I write <*> just to don't show the full path that is so long. And here is my project in github https://github.com/Brbcode/WiredBlocks
-
[1.14.4] Build error
I've a project that uses Event Listeners, when I play on eclipse runs, but when I run on my console gradlew build, the build crash. The errors are: illegal character: '\u00bb' illegal character: '\u00bf' But what worries me is the version when I build should be to Forge 28.1.79 but is building to Forge 28.1.0 that I think that doesn't support Event Listeners.
-
[1.14.4] How override a existing minecraft item
Confirmed, I'm blind. At least the test works, now it's time to implement the functionality Thank you.
-
[1.14.4] How override a existing minecraft item
It doesn't work to me. I don't know if I'm doing wrong the subscription... minecraft forge 1.14.4-28.1.79
-
[1.14.4] How override a existing minecraft item
I want to archive that when I use (try place) a repeater on specified block perform a custom action. Is this possible?, How?
-
[1.14.4] Rendering a single model with different render types
Try overload the method "getRenderLayer" inherited from class Block @Override public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.CUTOUT; }
-
[1.14.4] How load custom obj models?
That example is from minecraft files is not mine, and I already use modid:block/texture_name and it works. Maybe if you change the file path you can give a custom name if you want, sincerely, I didn't try it.
-
[1.14.4] How load custom obj models?
I want load a custom obj file and I'm a bit lost. First of all I want assert that my knowledge is right assets->modid->blockstates has a json file which name match with a block id and specifies what model must show assets->modid->models->block has a json file which match with a block id and specifies the elements and textures I have read that obj files must be registered with "OBJLoader.addDomain" but it's from 1.12 version, eclipse doesn't find that class in the dependencies so I think that is despreciated. Where should I save the obj file? Must obj file has the same name of a block id? Must I register the obj file? How?
-
Minecraft crash [Solved]
I found some matches, I replaced them by my modid but it doesn't works and I tried run gradlew eclipse also and nothing.
-
Minecraft crash [Solved]
On my laptop works, so I think that I miss something when I cloned the repo. But the files in repo should be right, I think
-
Minecraft crash [Solved]
eh? mods.toml is here https://github.com/Brbcode/TorchLever/tree/master/src/main/resources/META-INF With "references examplemod" do you mean the default files when you generate a new project wih the forge mdk?
-
Minecraft crash [Solved]
https://github.com/Brbcode/TorchLever
IPS spam blocked by CleanTalk.