Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

J0WAY

Members
  • Joined

  • Last visited

Everything posted by J0WAY

  1. J0WAY replied to J0WAY's topic in Modder Support
    Well i'm not posting all of my code if it's fine and i get no errors and everything works in game lol.
  2. J0WAY replied to J0WAY's topic in Modder Support
    I did fix the problem, In ModItems i just copyed public static final ToolMaterial MATERIAL_OBSIDIAN_SHARD = EnumHelper.addToolMaterial("material_obsidian_shard", 3, 420, 2.0F, 14.0F, 10); And put 1 at the end of Mat and then went to my tools and put 1 at the end of mat as well
  3. J0WAY replied to J0WAY's topic in Modder Support
    Not in mine
  4. J0WAY replied to J0WAY's topic in Modder Support
  5. J0WAY posted a topic in Modder Support
    Is there anyway to change the damage of swords/axes or any weapon, And if so do i need to make a new package for it or can i put it in my ModItems package?, This is for 1.12.2 btw.
  6. Yes i did do it, All i had to do is IteamAxe1 and it worked which i didn't know.
  7. So how would i make a custom weapon like a waraxe, Because in that coding i'm pretty sure you can't use axe twice because it would mess it up and i did try waraxe and made a class and everything but it won't work because it's not in the game so how would i make a custom weapon like a waraxe.
  8. O and with the layers i didn't know you had to put a underscore lol, Thanks for helping me.
  9. True, I wasn't going to post this one but to me it seemed like they were different topics.
  10. And about that i will change later on, I have never made mods so this is just a temp right now if i even release it i would make it longer ofc.
  11. So i made my armor texture and i did the layers and everything put it in the files it needs to go in but it's not loading in game, If someone knows how to fix this and can help me so i can get back to coding i would appreciate it! Error 1 [main/WARN] [minecraft/TextureManager]: Failed to load texture: ss:textures/models/armor/obsidian_shard_layer_1.png java.io.FileNotFoundException: ss:textures/models/armor/obsidian_shard_layer_1.png Error 2 [main/WARN] [minecraft/TextureManager]: Failed to load texture: ss:textures/models/armor/obsidian_shard_layer_2.png java.io.FileNotFoundException: ss:textures/models/armor/obsidian_shard_layer_2.png
  12. that should be all of them, And the boots i did fix but like i said the leggings and the texture won't load in game
  13. what files do you need to see because that is package explorer
  14. Ps, I did fix the boots it wasn't a .json but the leggings are but it's acting like there not and the texture for the armor when put on won't load.
  15. I know i make posts everyday but i'm learning lol, Anyways i keep getting this error and i tried everything that i would think that makes this problem, If you know how to fix it please let me know the error is Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException helmet, Is fine but it won't load in as a normal texture in game. chestplate Is fine but it won't load in as a normal texture in game. Leggings Caused by: java.io.FileNotFoundException: ss:models/item/obsidianshard_legggings.json boots Caused by: java.io.FileNotFoundException: ss:models/item/obsidianshard_boots.json
  16. Yes okay it does work thank you, I did read that message but for some reason i was thinking, Well why would i need it there but now i know.
  17. O, Well would i replace the S with a } because that makes no sense, Also sorry if i am wasting your time i'm just new to coding so i want to make sure i'm getting my information right. and the "S" Is there for stick
  18. Expecting comma or }, not string. It thinks when i do "S" It's for string when it's for stick how do i fix that?
  19. So i was trying to code a crafting recipe and i was using minecraft sticks in it, Well i made the crafting recipe and here it is { "type": "minecraft:crafting_shaped", "pattern": [ " O ", " O ", " S " ], "key": { "O": { "item": "ss:obsidian_shard" } "S": { "item": "minecraft:stick" } }, "result": { "item": "ss:obsidianshard_sword", "count": 1 } } I'm pretty sure i put everything right but it keeps saying that it's wrong, If someone knows how to fix this i would love to know.
  20. Ok so i made custom swords/axes/pickaxes/hoes/shovels which in each one they would have something like: public static final ItemHoe OBSIDIANSHARD_HOE = new ToolHoe("ObsidianShard_hoe", MATERIAL_OBSIDIAN_SHARD); But i was wondering if i made a custom weapon like a Waraxe would i use ItemAxe or ItemSword which if not how do i make it custom because i just try'd with ItemWaraxe and it wouldn't work and it wanted me to switch to axe instead, If you could tell me what i do to make a custom weapon like a Waraxe it would help alot.
  21. Alright it works thanks.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.