Jump to content

nachsor

Members
  • Posts

    13
  • Joined

  • Last visited

Converted

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

nachsor's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Hmm... It doesn't seem to work. It says they are undefined in GlStateManager. There are a couple others but i do not think they do the same thing. GlStateManager.enableFog(); GlStateManager.disableFog(); GlStateManager.setFogDensity(1F);
  2. Yes, I have looked at the method, although i do not understand anything within said method. And no, i do not understand basic OpenGL. Also, i do want the fog to only apply to my dimension specifically.
  3. I am not sure to understand what you mean. It just triggers the println. Made one say the density of the fog and another one say if the event is cancelled or not.
  4. hmm... It says that it does trigger, but for some reason it remains invisible when leaving and going back into the dimension. Got any other ideas?
  5. Ok, so. I got the entity, i check the players current dimension and it works. Although, when you go to the overworld and back to the custom dimension, the fog is gone. I am confused by that. @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true) public static void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) { if(event.getEntity().dimension == TheBalanceIDS.getAbyssID()) { event.setDensity(0.4F); event.setCanceled(true); System.out.println(event.isCanceled()); }else { event.setCanceled(false); } } Is there anything i need to add the event?
  6. Well woops. I still have an issue actually. I thought i was done but i forgot to check the overworld, now that i did. I see that the overworld also has the fog. Is there a way to make it appear only in my custom dimension? I did also notice that the event repeatedly fires, i know it is normal but is there a way to make it fire once and it fires when the player changes dimension? Because, the event repeatedly firing does cause quite a lot of lag.
  7. I have resolved the issue. When registering the event bus with my instance variable, it said that it needed to be static. So i searched a bit more on the forge docs and found that i had missed something, I did not need the variable. I could just call the class directly and there we go, fog. Thank you so much for your help, i could have searched for ages and not have found the answer. Thank you once again :D.
  8. Ok, sorry for the delayed response, i had to go for a while but anyways. I have changed it to public static final FogEventHandler instance = new FogEventHandler() The game does not crash anymore but it still doesn't get called sadly.
  9. Ok so essentially, it creates an instance. Good to know, thank you for the clarrification As for the files, i will have to include them as code because i do not have a github repo yet. I will make sure to create one ASAP. For now, Here is my Main class. package skely.mod; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import skely.mod.init.BlockInit; import skely.mod.init.ItemInit; import skely.mod.init.RUCreativeTabs; import skely.mod.init.Smelting; import skely.mod.proxy.CommonProxy; import skely.mod.util.References; import skely.mod.util.handlers.FogEventHandler; import skely.mod.util.handlers.RegistryHandler; @Mod(modid = References.MODID, name = References.NAME, version = References.VERSION) public class Main { public static CreativeTabs RUTab = new RUCreativeTabs("RUTab"); @Instance public static Main instance; @SidedProxy(clientSide = References.CLIENT, serverSide = References.COMMON) public static CommonProxy proxy; @EventHandler public static void preInit(FMLPreInitializationEvent event) { RegistryHandler.otherRegistries(); MinecraftForge.EVENT_BUS.register(FogEventHandler.instance); } @EventHandler public static void init(FMLInitializationEvent event) { Smelting.init(); } @EventHandler public static void postInit(FMLPostInitializationEvent event) { } } The Dimension. package skely.mod.world.dimmension.abyss; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.util.math.Vec3d; import net.minecraft.world.DimensionType; import net.minecraft.world.WorldProvider; import net.minecraft.world.biome.BiomeProviderSingle; import net.minecraft.world.gen.IChunkGenerator; import net.minecraftforge.client.event.EntityViewRenderEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.EventPriority; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import skely.mod.init.BiomeInit; import skely.mod.init.DimmensionInit; public class DimmensionTheAbyss extends WorldProvider{ public DimmensionTheAbyss() { this.biomeProvider = new BiomeProviderSingle(BiomeInit.ABYSSAL_VOID_DIMENSION); } @Override public DimensionType getDimensionType() { return DimmensionInit.ABYSS; } @Override public IChunkGenerator createChunkGenerator() { return new ChunkGeneratorAbyss(world, true, world.getSeed()); } @Override public boolean canRespawnHere() { return true; } @Override public boolean isSurfaceWorld() { return false; } @Override public Vec3d getFogColor(float a, float b) { return new Vec3d((long)0,(long)0,(long)0); } @Override @SideOnly(Side.CLIENT) public boolean doesXZShowFog(int x, int z) { return true; } @Override public void onPlayerAdded(EntityPlayerMP player){ } @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true) public static void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) { System.out.println("Event succesfully fired"); event.setDensity(1F); event.setCanceled(true); } } And the event handler. package skely.mod.util.handlers; import net.minecraftforge.client.event.EntityViewRenderEvent; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.eventhandler.EventPriority; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class FogEventHandler { @Instance public static FogEventHandler instance; @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true) public static void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) { System.out.println("Event succesfully fired"); event.setDensity(1F); event.setCanceled(true); } }
  10. Yeah woops, it is the case. I actualy forgot to add the@Instance tag to the instance variable. Although i think that might be part of the issue(which now that i think about it, what actually is the purpose of the Instance tag?), it does still crash. Should i include my code, maybe that would help?
  11. Ok, so. I made an event handler for it. Although, when i register it in my main class(i tried the PreInit, Init and postInit) it crashes. Where would i need to register it for it to work. What i used to register it BTW is MinecraftForge.EVENT_BUS.register(FogEventHandler.instance); FogEventHandler being my event handler as the name suggests.
  12. I haven't registered it, i thought it was doing it automatically. How am i supposed to do so?
  13. I am not sure what you mean by i am mixing tabs and spaces but to answer your question, the event is not being fired. I am unable to see any sort of text being show in the log other then what eclipse usually says.
  14. I am currently having an issue with my custom dimension. In my dimension, i would really like having some fog which would allow you to see about 7 blocks far. My issue is that it does not want to work. @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true) public static void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) { System.out.println("Event succesfully fired"); event.setDensity(1F); event.setCanceled(true); } I added the code above to the world provider of my dimension but it doesn't change anything. Is it just supposed to go somewhere else then the world provider or is something wrong with the code itself. BTW, the code is properly formatted on eclipsis, just not above for some reason. Edit: This is for 1.12.2, just incase.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.