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streqicity

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  1. Oh thankyou I will try this =P edit: Awesome that worked all I had to change was in the event class instead of shiftedIndex I had to use itemID otherwise it crashed upon killing a sheep
  2. Ok does this need to go in the base class or a different class?
  3. It is custom what I had was protected int getDropItemId() { return streq.mod.sandwiches.RawMutton.blockID; } but the sheep did not drop mutton still only wool
  4. Exactly what the titles says I will list what I Have tried. Btw,I am adding a drop to sheep I tried adding a sheep class which extended EntitySheep.and then used the constructor from entitieSheep that changed the drop(this just did absolutley nothing I tried cloning the sheep class and just changing the drops.(The normal sheep spawned but no clone sheep did) Please give me any suggestions . ~streq

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