Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

TheAmazingTurkey

Members
  • Joined

  • Last visited

  1. I know. But I wrote the second line and added a @SideOnly(Side.CLIENT) to the first one. Everything works fine. I have my animations, the server is fine. (Actually I already had registered my tile entity)
  2. thanks man, it works now ! (i just needed to edit some lines : this: ClientRegistry.bindTileEntitySpecialRenderer(TileEntityAdamantiteChest.class, new RenderAdamantiteChest()); to this: GameRegistry.registerTileEntity(TileEntityAdamantiteChest.class, new ResourceLocation(Reference.MOD_ID + ":adamantite_chest"));
  3. that doesn't really help me to fix my problem
  4. I created a modded tile entity (a chest) and when I load my game, everything is working fine. The chest is working , even in <LAN>. But when I launch my modded forge server, it crashes : Description: Exception in server tick loop net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/tileentity/TileEntitySpecialRenderer Do anyone knows how to fix this ? *I can put my mod source if you want

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.