I mean i knew it, but i guees i forgot it. This is the only place in my code where it returns null. Other places it returns ItemStack.EMPTY();
I guess ill be more careful
Okay i found the issue. I guess forge now doesnt like when you return null instead of ItemStack.EMPTY();
@Override
public ItemStack extractItem(int slot, int amount, boolean simulate)
{
return ItemStack.EMPTY;
//return null;
}
Yeah. I know that much, but i cant find the null, thought maybe someone has expirienced this issue. Since it started happening once i updated forge, and thermal expansion stuff.
Hello!
I have a problem with my mod.
As you can see by the title, when i try to remove items from my tileentity with itemducts or ae2 server crashes.
I have multiple tile entities, but this happens only with one.
I have no idea whats causing this. Any suggesions?
Heres the crash log https://pastebin.com/89B1WJSS
Thanks!