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(1.16.5) Event flickers
Ok, I'll try that, htx
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(1.16.5) Event flickers
Is there any way to fix that?
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(1.16.5) Event flickers
Hello, I have made an onPlayerMoveEvent, which turns the Player Invisible when he isn't moving, but it flickers weirdly sometimes. Could anyone look at the Code? I posted my gitHubLink below. https://github.com/Bowtrucklehd/Modding
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[Solved] (1.16.5) Event won't fire
Thanks to you I figured it out. i'm gonna mark this as solved now. Btw. Thank you guys very much for helping newbies like me figuring this modding stuff out, it really helps
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[Solved] (1.16.5) Event won't fire
Ok, I registered it now, but it is still not calling the vents. The code is on github if you need it
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[Solved] (1.16.5) Event won't fire
I Followed A Tutorial which did this. But I'm Gonna Use that one now
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[Solved] (1.16.5) Event won't fire
I think I changed it
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[Solved] (1.16.5) Event won't fire
Sorry about that, did not think any of it. Thats my link, but I'm noot used to Github, so I'm not surei f it works https://github.com/Bowtrucklehd/Modding.git
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[Solved] (1.16.5) Event won't fire
You mean like this?,when I do that i get the error messageCannot register a generic Event listener with addlistener
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[Solved] (1.16.5) Event won't fire
Hi, I made a capability, but my CapabilityEventHandler wont activate the events. I added the code down below. GodsMod.java PlayerInfoEventHandler.java
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[Solved](1.16.5) Attach Capability to every Player.
Thank you very much
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[Solved](1.16.5) Attach Capability to every Player.
Hi, I'm trying to create an onPlayerMove event and I need to save the Players last position in a capability. Now I'm not sure when to attach it to the Player, my idea was to attach it when he joins(but that would fire every time he joins and I don't think thats necessary). Anyone could help me with that? thank you in advance
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[Solved](1.16.5) Check Phase PlayerTickEvent
I'm sorry, that was my bad, i didnt notice i used Tickevent instead of e. Thats why I was so confused. But thank you anyways. I started to question my Java knowledge myself
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[Solved](1.16.5) Check Phase PlayerTickEvent
Hi, i think the Title is explaining my problem, I never worked with Enums before, and I just dont get How to check if the Phase is End. I post the things I tried down below. Its probably just something I understood wrong. if(TickEvent.Phase instanceof TickEvent.Phase.END) { } if(TickEvent.Phase == TickEvent.Phase.END) { }
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[Solved](1.16.5)How to get the Player who pressed a key?
Ok, thank you both very much, I did apply the invisibility effect and it works well now. I'm gonna mark this post as solved now
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