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CarrieMurray

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  2. In the project I am working on I am required to be able to place blocks in specific locations in every chunk. Lets say for example, place a bedrock at y=100 for each chunk. This was very easy with IWorldGenerator, in fact I can give a pseudocode example right now: //just pseudocode but you get the point class Whatever implements IWorldGenerator { @Override generate { setblock(chunkX,100,chunkZ,bedrock) } } class SomeProxy { add registry thing (Whatever) } there is very little documentation I can find on the new way world generation works, but worst of all the only examples I can find just use built in ore features or decoration features or whatnot. How can I do this in recent versions?

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