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CarrieMurray

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Posts posted by CarrieMurray

  1. In the project I am working on I am required to be able to place blocks in specific locations in every chunk. Lets say for example, place a bedrock at y=100 for each chunk. This was very easy with IWorldGenerator, in fact I can give a pseudocode example right now:

     

    //just pseudocode but you get the point
    class Whatever implements IWorldGenerator
    {
    
    	@Override
    	generate
    	{
    		setblock(chunkX,100,chunkZ,bedrock)
    		
    	}
    
    }
    
    class SomeProxy
    {
    	add registry thing (Whatever)
    }

     

    there is very little documentation I can find on the new way world generation works, but worst of all the only examples I can find just use built in ore features or decoration features or whatnot. How can I do this in recent versions?

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