Jump to content

IstariKnight

Members
  • Posts

    1
  • Joined

  • Last visited

IstariKnight's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Hi. I have a simple custom block with an OBJ model that is working well. What I'd like to do is use properties/metadata to apply a submodel to my block as a variant. My property, called "socketed", is working well as far as I can tell; in game I can place and pickup my block and inspect the metadata before and after, and it is correct. My problem is I never see my submodel. Now I'm questioning if blockstate even supports submodel with OBJ files... can someone confirm this for me? Edit: I just want to make sure my question is clear. Is it possible to leverage the submodel feature that blockstate files have with OBJ models? Here is my blockstate file: { "forge_marker": 1, "defaults": { "model": "teleporterstones:stone_v005.obj", "transform" : "forge:default-block" }, "variants": { "normal": [{}], "socketed": { "true": { "submodel": "teleporterstones:stonegems_v006.obj" }, "false": { } } } } Thanks in advance!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.