Hi. I have a simple custom block with an OBJ model that is working well. What I'd like to do is use properties/metadata to apply a submodel to my block as a variant. My property, called "socketed", is working well as far as I can tell; in game I can place and pickup my block and inspect the metadata before and after, and it is correct. My problem is I never see my submodel. Now I'm questioning if blockstate even supports submodel with OBJ files... can someone confirm this for me?
Edit: I just want to make sure my question is clear. Is it possible to leverage the submodel feature that blockstate files have with OBJ models?
Here is my blockstate file:
{
"forge_marker": 1,
"defaults": {
"model": "teleporterstones:stone_v005.obj",
"transform" : "forge:default-block"
},
"variants": {
"normal": [{}],
"socketed": {
"true": {
"submodel": "teleporterstones:stonegems_v006.obj"
},
"false": { }
}
}
}
Thanks in advance!