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FlyingSpaten

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Tree Puncher

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  1. Hello, I recently started modding Minecraft and tried to make bocks fall when their weight is not supported. As a POC I tried to do this with dirt and stone blocks. So I tried to override those two blocks like this: @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void onBlockRegistry(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll( BlockList.FALLING_DIRT_BLOCK = new FallingBlock(Block.Properties.create(Material.EARTH, MaterialColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)).setRegistryName(Objects.requireNonNull(Blocks.DIRT.getRegistryName())), BlockList.FALLING_STONE_BLOCK = new FallingBlock(Block.Properties.create(Material.ROCK, MaterialColor.STONE).hardnessAndResistance(1.5F, 6.0F)).setRegistryName(Objects.requireNonNull(Blocks.STONE.getRegistryName())) ); } @SubscribeEvent public static void onItemRegistry(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll( ItemList.FALLING_DIRT_ITEM = new BlockItem(BlockList.FALLING_DIRT_BLOCK, new Item.Properties().group(ItemGroup.BUILDING_BLOCKS)).setRegistryName(Objects.requireNonNull(BlockList.FALLING_DIRT_BLOCK.getRegistryName())), ItemList.FALLING_STONE_ITEM = new BlockItem(BlockList.FALLING_STONE_BLOCK, new Item.Properties().group(ItemGroup.BUILDING_BLOCKS)).setRegistryName(Objects.requireNonNull(BlockList.FALLING_STONE_BLOCK.getRegistryName())) ); } } For stone blocks it works fine. The dirt blocks on the other hand pose a problem. After world generation all dirt blocks seem to be invisible. I cannot see them but I also cant walk through them. I attached an PNG to this post where the missing dirt layer(s) can be seen. As I'm an experienced Java-developer I already tried to find my way through the forge classes but I did not find anything useful up until now. Hope that somebody here can help.
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