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MCPfannkuchenYT

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  1. So I recently removed the whole RNG of Minecraft 1.12.2, but it's done in MCP. And I don't know very much about Forge What i did is just replacing the java.util.Random Import with my custom class. But there are a few exceptions... Here is a List: Every File: import java.util.Random to import customrng.Random net.minecraft.client.audio.SoundManager: String s = MathHelper.getRandomUUID(ThreadLocalRandom.current()).toString(); to String s = MathHelper.getRandomUUID(new java.util.Random()).toString(); net.minecraft.entity.ai.attributes.AttributeModifier: this(MathHelper.getRandomUUID(ThreadLocalRandom.current()), nameIn, amountIn, operationIn); to this(MathHelper.getRandomUUID(new java.util.Random()), nameIn, amountIn, operationIn); net.minecraft.entity.Entity: this.entityUniqueID = MathHelper.getRandomUUID(this.rand); to this.entityUniqueID = MathHelper.getRandomUUID(new java.util.Random()); net.minecraft.util.math.MathHelper: public static UUID getRandomUUID(Random rand) { long i = rand.nextLong() & -61441L | 16384L; long j = rand.nextLong() & 4611686018427387903L | Long.MIN_VALUE; return new UUID(i, j); } /** * Generates a random UUID using the shared random */ public static UUID getRandomUUID() { return getRandomUUID(RANDOM); } to public static UUID getRandomUUID(java.util.Random random2) { long i = random2.nextLong() & -61441L | 16384L; long j = random2.nextLong() & 4611686018427387903L | Long.MIN_VALUE; return new UUID(i, j); } /** * Generates a random UUID using the shared random */ public static UUID getRandomUUID() { return getRandomUUID(new java.util.Random()); } net.minecraft.world.biome.BiomeEndDecorator: Collections.shuffle(list, new Random(p_load_1_.longValue())); to Collections.shuffle(list, new java.util.Random(p_load_1_.longValue())); net.minecraft.world.end.DragonFightManager: Collections.shuffle(this.gateways, new Random(worldIn.getSeed())); to Collections.shuffle(this.gateways, new java.util.Random(worldIn.getSeed())); net.minecraft.world.gen.structure: Collections.shuffle(list, p_175836_1_); to Collections.shuffle(list, new java.util.Random()); net.minecraft.world.gen.structure.WoodlandMansionPieces: Collections.shuffle(list, this.field_191117_a); to Collections.shuffle(list, new java.util.Random()); net.minecraft.world.storage.loot: ```java private void shuffleItems(List<ItemStack> stacks, int p_186463_2_, Random rand) { List<ItemStack> list = Lists.<ItemStack>newArrayList(); Iterator<ItemStack> iterator = stacks.iterator(); while (iterator.hasNext()) { ItemStack itemstack = iterator.next(); if (itemstack.func_190926_b()) { iterator.remove(); } else if (itemstack.func_190916_E() > 1) { list.add(itemstack); iterator.remove(); } } p_186463_2_ = p_186463_2_ - stacks.size(); while (p_186463_2_ > 0 && !list.isEmpty()) { ItemStack itemstack2 = list.remove(MathHelper.getInt(rand, 0, list.size() - 1)); int i = MathHelper.getInt(rand, 1, itemstack2.func_190916_E() / 2); ItemStack itemstack1 = itemstack2.splitStack(i); if (itemstack2.func_190916_E() > 1 && rand.nextBoolean()) { list.add(itemstack2); } else { stacks.add(itemstack2); } if (itemstack1.func_190916_E() > 1 && rand.nextBoolean()) { list.add(itemstack1); } else { stacks.add(itemstack1); } } stacks.addAll(list); Collections.shuffle(stacks, rand); } private List<Integer> getEmptySlotsRandomized(IInventory inventory, Random rand) { List<Integer> list = Lists.<Integer>newArrayList(); for (int i = 0; i < inventory.getSizeInventory(); ++i) { if (inventory.getStackInSlot(i).func_190926_b()) { list.add(Integer.valueOf(i)); } } Collections.shuffle(list, rand); return list; } ``` to ```java private void shuffleItems(List<ItemStack> stacks, int p_186463_2_, Random rand) { List<ItemStack> list = Lists.<ItemStack>newArrayList(); Iterator<ItemStack> iterator = stacks.iterator(); while (iterator.hasNext()) { ItemStack itemstack = iterator.next(); if (itemstack.func_190926_b()) { iterator.remove(); } else if (itemstack.func_190916_E() > 1) { list.add(itemstack); iterator.remove(); } } p_186463_2_ = p_186463_2_ - stacks.size(); while (p_186463_2_ > 0 && !list.isEmpty()) { ItemStack itemstack2 = list.remove(MathHelper.getInt(rand, 0, list.size() - 1)); int i = MathHelper.getInt(rand, 1, itemstack2.func_190916_E() / 2); ItemStack itemstack1 = itemstack2.splitStack(i); if (itemstack2.func_190916_E() > 1 && rand.nextBoolean()) { list.add(itemstack2); } else { stacks.add(itemstack2); } if (itemstack1.func_190916_E() > 1 && rand.nextBoolean()) { list.add(itemstack1); } else { stacks.add(itemstack1); } } stacks.addAll(list); Collections.shuffle(stacks, new java.util.Random()); } private List<Integer> getEmptySlotsRandomized(IInventory inventory, Random rand) { List<Integer> list = Lists.<Integer>newArrayList(); for (int i = 0; i < inventory.getSizeInventory(); ++i) { if (inventory.getStackInSlot(i).func_190926_b()) { list.add(Integer.valueOf(i)); } } Collections.shuffle(list, new java.util.Random()); return list; } ``` That's it! Well i don't know if that is possible or not. (i think not) If anybody can help me with that ty. So: I need to transform every Random import with my Class which has to be injected in the Code of Minecraft. And i need to change a few lines in the code. Ty 4 your help
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