Dreaming Abyssal
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Posts posted by Dreaming Abyssal
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4 hours ago, Rifyrus said:
Try use "func_225566_b_" instead of "withConfiguration", this should help
that function got a mapping about 20200203 or earlier, i'm running 20200215
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9 hours ago, Rifyrus said:
Did you find a solution?
not yet
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I'm trying to follow this topic to do ore gen in 1.15.2, but the most recent mappings seem to break it
here's my code:
Spoilerpackage mod.abyssal.modtest101; import net.minecraft.block.Blocks; import net.minecraft.command.arguments.BlockStateArgument; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.Biomes; import net.minecraft.world.gen.GenerationStage; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.OreFeatureConfig; import net.minecraft.world.gen.feature.ReplaceBlockConfig; import net.minecraft.world.gen.placement.CountRangeConfig; import net.minecraft.world.gen.placement.Placement; import net.minecraftforge.registries.ForgeRegistries; public class OreGen { public static void SetupOreGen() { for(Biome biome : ForgeRegistries.BIOMES) { if(OreGenSetup.Test_Ore_Generation.get()) biome.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, ModBlocks.test_end_ore.getDefaultState(), OreGenSetup.Test_Ore_Size.get())).withPlacement(Placement.COUNT_RANGE.configure(new CountRangeConfig(OreGenSetup.Test_Ore_Chance.get(), OreGenSetup.Test_Ore_Min_Height.get(), OreGenSetup.Test_Ore_Min_Height.get(), OreGenSetup.Test_Ore_Max_Height.get())))); } } }
Spoilerpackage mod.abyssal.modtest101; import net.minecraftforge.common.ForgeConfigSpec; public class OreGenSetup { public static ForgeConfigSpec.BooleanValue Test_Ore_Generation; public static ForgeConfigSpec.IntValue Test_Ore_Chance; public static ForgeConfigSpec.IntValue Test_Ore_Size; public static ForgeConfigSpec.IntValue Test_Ore_Min_Height; public static ForgeConfigSpec.IntValue Test_Ore_Max_Height; public static void init(ForgeConfigSpec.Builder Server_Builder) { Server_Builder.comment("Test_Ore_Overworld_Generation").push("test_end_ore"); Test_Ore_Generation = Server_Builder.define("TestOreGeneration", true); Test_Ore_Chance = Server_Builder.defineInRange("TestOreChance", 40, 0, 100); Test_Ore_Size = Server_Builder.defineInRange("VeinSize", 10, 0, 100); Test_Ore_Min_Height = Server_Builder.defineInRange("TestOreMinHeight", 20, 5, 100); Test_Ore_Max_Height = Server_Builder.defineInRange("TestOreMaxHeight", 80, 5, 100); Server_Builder.pop(); } }
[1.15.2] Slabs and Stairs?
in Modder Support
Posted
How are slabs and stairs registered? I've already tried registering them as separate blocks, which doesn't work; I've copied the blockstates and models from minecraft.