package com.infamous.hard_steel.smithingtable;
import net.minecraft.block.AnvilBlock;
import net.minecraft.block.BlockState;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.CraftResultInventory;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Inventory;
import net.minecraft.inventory.container.Container;
import net.minecraft.inventory.container.ContainerType;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.EnchantedBookItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.IWorldPosCallable;
import net.minecraft.util.IntReferenceHolder;
import net.minecraft.util.text.StringTextComponent;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.apache.commons.lang3.StringUtils;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.util.Map;
public class SmithingTableContainer extends Container {
private static final Logger LOGGER = LogManager.getLogger();
private final IInventory outputSlot = new CraftResultInventory();
private final IInventory inputSlots = new Inventory(2) {
/**
* For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think
* it hasn't changed and skip it.
*/
public void markDirty() {
super.markDirty();
SmithingTableContainer.this.onCraftMatrixChanged(this);
}
};
private final IntReferenceHolder maximumCost = IntReferenceHolder.single();
private final IWorldPosCallable field_216980_g;
public int materialCost;
private String repairedItemName;
private final PlayerEntity player;
public SmithingTableContainer(int p_i50101_1_, PlayerInventory p_i50101_2_) {
this(p_i50101_1_, p_i50101_2_, IWorldPosCallable.DUMMY);
}
public SmithingTableContainer(int p_i50102_1_, PlayerInventory p_i50102_2_, final IWorldPosCallable p_i50102_3_) {
super(SmithingTableRegistryEvents.SMITHING_TABLE_CONTAINER, p_i50102_1_);
this.field_216980_g = p_i50102_3_;
this.player = p_i50102_2_.player;
this.trackInt(this.maximumCost);
this.addSlot(new Slot(this.inputSlots, 0, 27, 47));
this.addSlot(new Slot(this.inputSlots, 1, 76, 47));
this.addSlot(new Slot(this.outputSlot, 2, 134, 47) {
/**
* Check if the stack is allowed to be placed in this slot, used for armor slots as well as furnace fuel.
*/
public boolean isItemValid(ItemStack stack) {
return false;
}
/**
* Return whether this slot's stack can be taken from this slot.
*/
public boolean canTakeStack(PlayerEntity playerIn) {
return (playerIn.abilities.isCreativeMode || playerIn.experienceLevel >= SmithingTableContainer.this.maximumCost.get()) && SmithingTableContainer.this.maximumCost.get() > 0 && this.getHasStack();
}
public ItemStack onTake(PlayerEntity thePlayer, ItemStack stack) {
if (!thePlayer.abilities.isCreativeMode) {
thePlayer.addExperienceLevel(-SmithingTableContainer.this.maximumCost.get());
}
float breakChance = net.minecraftforge.common.ForgeHooks.onAnvilRepair(thePlayer, stack, SmithingTableContainer.this.inputSlots.getStackInSlot(0), SmithingTableContainer.this.inputSlots.getStackInSlot(1));
SmithingTableContainer.this.inputSlots.setInventorySlotContents(0, ItemStack.EMPTY);
if (SmithingTableContainer.this.materialCost > 0) {
ItemStack itemstack = SmithingTableContainer.this.inputSlots.getStackInSlot(1);
if (!itemstack.isEmpty() && itemstack.getCount() > SmithingTableContainer.this.materialCost) {
itemstack.shrink(SmithingTableContainer.this.materialCost);
SmithingTableContainer.this.inputSlots.setInventorySlotContents(1, itemstack);
} else {
SmithingTableContainer.this.inputSlots.setInventorySlotContents(1, ItemStack.EMPTY);
}
} else {
SmithingTableContainer.this.inputSlots.setInventorySlotContents(1, ItemStack.EMPTY);
}
SmithingTableContainer.this.maximumCost.set(0);
p_i50102_3_.consume((p_216931_1_, p_216931_2_) -> {
BlockState blockstate = p_216931_1_.getBlockState(p_216931_2_);
if (!thePlayer.abilities.isCreativeMode
&&
//blockstate.isIn(BlockTags.ANVIL) &&
thePlayer.getRNG().nextFloat() < breakChance) {
BlockState blockstate1 = AnvilBlock.damage(blockstate);
if (blockstate1 == null) {
p_216931_1_.removeBlock(p_216931_2_, false);
p_216931_1_.playEvent(1029, p_216931_2_, 0);
} else {
p_216931_1_.setBlockState(p_216931_2_, blockstate1, 2);
p_216931_1_.playEvent(1030, p_216931_2_, 0);
}
} else {
p_216931_1_.playEvent(1030, p_216931_2_, 0);
}
});
return stack;
}
});
for(int i = 0; i < 3; ++i) {
for(int j = 0; j < 9; ++j) {
this.addSlot(new Slot(p_i50102_2_, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for(int k = 0; k < 9; ++k) {
this.addSlot(new Slot(p_i50102_2_, k, 8 + k * 18, 142));
}
}
/**
* Callback for when the crafting matrix is changed.
*/
public void onCraftMatrixChanged(IInventory inventoryIn) {
super.onCraftMatrixChanged(inventoryIn);
if (inventoryIn == this.inputSlots) {
this.updateUpgradeOutput();
}
}
/**
* called when the Anvil Input Slot changes, calculates the new result and puts it in the output slot
*/
public void updateUpgradeOutput() {
ItemStack itemstack = this.inputSlots.getStackInSlot(0);
this.maximumCost.set(1);
int i = 0;
int j = 0;
int k = 0;
if (itemstack.isEmpty()) {
this.outputSlot.setInventorySlotContents(0, ItemStack.EMPTY);
this.maximumCost.set(0);
} else {
ItemStack itemstack1 = itemstack.copy();
ItemStack itemstack2 = this.inputSlots.getStackInSlot(1);
Map<Enchantment, Integer> map = EnchantmentHelper.getEnchantments(itemstack1);
j = j + itemstack.getRepairCost() + (itemstack2.isEmpty() ? 0 : itemstack2.getRepairCost());
this.materialCost = 0;
boolean flag = false;
if (!itemstack2.isEmpty()) {
if (!HardSteelHooks.onSmithingTableChange(this, itemstack, itemstack2, outputSlot, repairedItemName, j)) return;
flag = itemstack2.getItem() == Items.ENCHANTED_BOOK && !EnchantedBookItem.getEnchantments(itemstack2).isEmpty();
if (itemstack1.isDamageable() && itemstack1.getItem().getIsRepairable(itemstack, itemstack2)) {
int l2 = Math.min(itemstack1.getDamage(), itemstack1.getMaxDamage() / 4);
if (l2 <= 0) {
this.outputSlot.setInventorySlotContents(0, ItemStack.EMPTY);
this.maximumCost.set(0);
return;
}
int i3;
for(i3 = 0; l2 > 0 && i3 < itemstack2.getCount(); ++i3) {
int j3 = itemstack1.getDamage() - l2;
itemstack1.setDamage(j3);
++i;
l2 = Math.min(itemstack1.getDamage(), itemstack1.getMaxDamage() / 4);
}
this.materialCost = i3;
} else {
if (!flag && (itemstack1.getItem() != itemstack2.getItem() || !itemstack1.isDamageable())) {
this.outputSlot.setInventorySlotContents(0, ItemStack.EMPTY);
this.maximumCost.set(0);
return;
}
if (itemstack1.isDamageable() && !flag) {
int l = itemstack.getMaxDamage() - itemstack.getDamage();
int i1 = itemstack2.getMaxDamage() - itemstack2.getDamage();
int j1 = i1 + itemstack1.getMaxDamage() * 12 / 100;
int k1 = l + j1;
int l1 = itemstack1.getMaxDamage() - k1;
if (l1 < 0) {
l1 = 0;
}
if (l1 < itemstack1.getDamage()) {
itemstack1.setDamage(l1);
i += 2;
}
}
Map<Enchantment, Integer> map1 = EnchantmentHelper.getEnchantments(itemstack2);
boolean flag2 = false;
boolean flag3 = false;
for(Enchantment enchantment1 : map1.keySet()) {
if (enchantment1 != null) {
int i2 = map.containsKey(enchantment1) ? map.get(enchantment1) : 0;
int j2 = map1.get(enchantment1);
j2 = i2 == j2 ? j2 + 1 : Math.max(j2, i2);
boolean flag1 = enchantment1.canApply(itemstack);
if (this.player.abilities.isCreativeMode || itemstack.getItem() == Items.ENCHANTED_BOOK) {
flag1 = true;
}
for(Enchantment enchantment : map.keySet()) {
if (enchantment != enchantment1 && !enchantment1.isCompatibleWith(enchantment)) {
flag1 = false;
++i;
}
}
if (!flag1) {
flag3 = true;
} else {
flag2 = true;
if (j2 > enchantment1.getMaxLevel()) {
j2 = enchantment1.getMaxLevel();
}
map.put(enchantment1, j2);
int k3 = 0;
switch(enchantment1.getRarity()) {
case COMMON:
k3 = 1;
break;
case UNCOMMON:
k3 = 2;
break;
case RARE:
k3 = 4;
break;
case VERY_RARE:
k3 = 8;
}
if (flag) {
k3 = Math.max(1, k3 / 2);
}
i += k3 * j2;
if (itemstack.getCount() > 1) {
i = 40;
}
}
}
}
if (flag3 && !flag2) {
this.outputSlot.setInventorySlotContents(0, ItemStack.EMPTY);
this.maximumCost.set(0);
return;
}
}
}
if (StringUtils.isBlank(this.repairedItemName)) {
if (itemstack.hasDisplayName()) {
k = 1;
i += k;
itemstack1.clearCustomName();
}
} else if (!this.repairedItemName.equals(itemstack.getDisplayName().getString())) {
k = 1;
i += k;
itemstack1.setDisplayName(new StringTextComponent(this.repairedItemName));
}
if (flag && !itemstack1.isBookEnchantable(itemstack2)) itemstack1 = ItemStack.EMPTY;
this.maximumCost.set(j + i);
if (i <= 0) {
itemstack1 = ItemStack.EMPTY;
}
if (k == i && k > 0 && this.maximumCost.get() >= 40) {
this.maximumCost.set(39);
}
if (this.maximumCost.get() >= 40 && !this.player.abilities.isCreativeMode) {
itemstack1 = ItemStack.EMPTY;
}
if (!itemstack1.isEmpty()) {
int k2 = itemstack1.getRepairCost();
if (!itemstack2.isEmpty() && k2 < itemstack2.getRepairCost()) {
k2 = itemstack2.getRepairCost();
}
if (k != i || k == 0) {
k2 = getNewRepairCost(k2);
}
itemstack1.setRepairCost(k2);
EnchantmentHelper.setEnchantments(map, itemstack1);
}
this.outputSlot.setInventorySlotContents(0, itemstack1);
this.detectAndSendChanges();
}
}
public static int getNewRepairCost(int oldRepairCost) {
return oldRepairCost * 2 + 1;
}
/**
* Called when the container is closed.
*/
public void onContainerClosed(PlayerEntity playerIn) {
super.onContainerClosed(playerIn);
this.field_216980_g.consume((p_216973_2_, p_216973_3_) -> {
this.clearContainer(playerIn, p_216973_2_, this.inputSlots);
});
}
/**
* Determines whether supplied player can use this container
*/
public boolean canInteractWith(PlayerEntity playerIn) {
return this.field_216980_g.applyOrElse((p_216979_1_, p_216979_2_) -> {
return
//!p_216979_1_.getBlockState(p_216979_2_).isIn(BlockTags.ANVIL) ? false :
playerIn.getDistanceSq((double)p_216979_2_.getX() + 0.5D, (double)p_216979_2_.getY() + 0.5D, (double)p_216979_2_.getZ() + 0.5D) <= 64.0D;
}, true);
}
/**
* Handle when the stack in slot {@code index} is shift-clicked. Normally this moves the stack between the player
* inventory and the other inventory(s).
*/
public ItemStack transferStackInSlot(PlayerEntity playerIn, int index) {
ItemStack itemstack = ItemStack.EMPTY;
Slot slot = this.inventorySlots.get(index);
if (slot != null && slot.getHasStack()) {
ItemStack itemstack1 = slot.getStack();
itemstack = itemstack1.copy();
if (index == 2) {
if (!this.mergeItemStack(itemstack1, 3, 39, true)) {
return ItemStack.EMPTY;
}
slot.onSlotChange(itemstack1, itemstack);
} else if (index != 0 && index != 1) {
if (index >= 3 && index < 39 && !this.mergeItemStack(itemstack1, 0, 2, false)) {
return ItemStack.EMPTY;
}
} else if (!this.mergeItemStack(itemstack1, 3, 39, false)) {
return ItemStack.EMPTY;
}
if (itemstack1.isEmpty()) {
slot.putStack(ItemStack.EMPTY);
} else {
slot.onSlotChanged();
}
if (itemstack1.getCount() == itemstack.getCount()) {
return ItemStack.EMPTY;
}
slot.onTake(playerIn, itemstack1);
}
return itemstack;
}
/**
* used by the Anvil GUI to update the Item Name being typed by the player
*/
public void updateItemName(String newName) {
this.repairedItemName = newName;
if (this.getSlot(2).getHasStack()) {
ItemStack itemstack = this.getSlot(2).getStack();
if (StringUtils.isBlank(newName)) {
itemstack.clearCustomName();
} else {
itemstack.setDisplayName(new StringTextComponent(this.repairedItemName));
}
}
this.updateUpgradeOutput();
}
@OnlyIn(Dist.CLIENT)
public int func_216976_f() {
return this.maximumCost.get();
}
public void setMaximumCost(int value) {
this.maximumCost.set(value);
}
}