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KaedenCraft

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  1. THANK YOU to those above who actually read my opening post and helped guide me in the right direction. Those who didn't read it, didn't post anything helpful, and basically said "git gud," you all must really be bored during the lockdown. I will check out that documentation on cadiboo. Even a cursory glance at it shows it will likely be very helpful.
  2. As somebody brand new to Forge specifically and Java generally, could you expand on that a little bit?
  3. Okay, so back to my original question: Is there any link anywhere to something more up-to-date? Text? Video? How did you guys figure out the parameters for Mod changed?
  4. I apologize for being imprecise. In the tutorial video I watched, when the Main class didn't have the Mod package, it had a right click saying: "Do you want to import package net.minecraftforge.fml.common.Mod?" Mine never gave that option. It just asks to create a new package. Here's what I see: Says it doesn't recognize the package "net".
  5. If Eclipse is setup correctly for Forge, should it not import that automatically? The tutorial seemed to imply it would. I just want to make sure that the IDE is completely setup properly.
  6. I ran the eclipse task, but it doesn't seem to like the Mod() bit in the Main class of my mod, it's not sure which package to import. Again, this may simply be a difference between 1.15.2 and 1.12.2, but I wouldn't know.
  7. Going to take the plunge and get into modding myself. Never done Java, but I have some coding experience in other similar languages. I want to develop for 1.15.2. But upon following an (admittedly outdated) 1.12.2 setup video for Eclipse, things aren't quite working right. Is there a link somebody could provide to a good setup guide for Eclipse and the Forge gradle script? I'm 95% sure the issue was with my gradle execution, as it's the one bit that I was 0% familiar with, and the videos mostly say "do this, do this" and never explain why, so no context to know where I went wrong. Please and thank you.
  8. See? First time this has come up Let me check that. [EDIT: Knew I came to the right place. Thank you, good people]
  9. Got Forge running beautifully, got each Forge installation tucked into its own subfolder to keep the mods lists separate. But now, I want to install Optifine. Every tutorial only installs Optifine by dropping it into the .minecraft/mods folder, but I'm using custom installation folders not inside .minecraft, and doing the same thing (dropping Optifine into the /mods folder) doesn't work, it crashes with a Renderer error on startup. Is there a solution to this? I can't seem to find any guidance at all through Google or YouTube. Thank you.
  10. Thanks for the heads up! I'll rerelease the video shortly, pointing it to another directory.
  11. I suppose there's no reason why it couldn't work that way, but why don't you put things into Versions? I'm not arguing, it's just the method I was shown, and it worked fine. What issues come up?
  12. I spent too long trying to figure out how to do this simple process with the new Minecraft launcher. And the one video I found took way too long to get to the point. So here it is, in 6 minutes, how to get multiple copies of Forge, in all different versions, running on Minecraft Launcher. I hope it helps to shorten somebody else's search. Enjoy!
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