I'm looking for a way to modify the default worldRenderer, preferably by registering a custom ChunkRenderDispatcher.
Is there a way to register Renderers or something?
Ah, thanks for warning me!
After snooping around for a bit, I can see that it will be very hacky.
So far the best option I have found would be to replace the static generateCache function in the ChunkRenderCache class, but I'd like to avoid using reflection if possible (Although it's probably unavoidable).
Hey everyone,
I am trying to replace a chunk during rendering, without actually modifying the blocks.
So if there were chunks A and B, how would one render chunk B in place of chunk A without changing the BlockStates? Is it even possible?