
mrgreaper
Forge Modder-
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Everything posted by mrgreaper
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need tutorial on adding recipes to macerators etc (other mods)
mrgreaper replied to mrgreaper's topic in Modder Support
couldnt find anything like that for thermal expansion, i will go look at ic2 once i get a chance (at work at mo) Its more a rough idea of how that needs to be on the tutorials, ic2 and thermal expansion are just examples of what i need but a guide on how to add any api and then add a recipie to it would help. I tried the thermal expansion irc last night and was met with "oracle have some good guides to java" which lets face it is rude beyond belief, and one person who did help me to know where to look but with out seeing examples its really hard to know how to do it -
need tutorial on adding recipes to macerators etc (other mods)
mrgreaper replied to mrgreaper's topic in Modder Support
couldnt find anything like that for thermal expansion, i will go look at ic2 once i get a chance (at work at mo) Its more a rough idea of how that needs to be on the tutorials, ic2 and thermal expansion are just examples of what i need but a guide on how to add any api and then add a recipie to it would help. I tried the thermal expansion irc last night and was met with "oracle have some good guides to java" which lets face it is rude beyond belief, and one person who did help me to know where to look but with out seeing examples its really hard to know how to do it -
ok so i can add a smelting recipie, i can add an item, i can add a crafting item. what i want to do is add a recipie to pulverisors/macerators also i want to make a recipie for slimeballs to ic2 rubber. But the tutorials only show how to add the api`s to your modding enviroment, not how to use them! we could do with a tutorial for adding recipies to other mods devices and one on how to use items from another mod with our mods.
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need tutorial on adding recipes to macerators etc (other mods)
mrgreaper replied to mrgreaper's topic in Modder Support
ok so i can add a smelting recipie, i can add an item, i can add a crafting item. what i want to do is add a recipie to pulverisors/macerators also i want to make a recipie for slimeballs to ic2 rubber. But the tutorials only show how to add the api`s to your modding enviroment, not how to use them! we could do with a tutorial for adding recipies to other mods devices and one on how to use items from another mod with our mods. -
updated to #80 bugs i reported above still in effect also now commandbook is forgetting players homes
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another bug wormhole x-treme doesnt detect the button press needed to create a gate, even with the commands or makeing the gate the old fashioned way http://forums.bukkit.org/threads/tp-wormhole-x-treme-multi-world-capable-stargates-moved-to-bukkitdev.23973/ for those above with issues with PermissionPEX, make sure you use the one linked on the first page, permissionsPEX works fine for me... server_events and wormhole x-treme however dont (hence the bug reports) if your unable to fix it for these please let me know as there the only plugins i really wanted to use updated to #70, both bugs reported still exist
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bug with server_events (http://dev.bukkit.org/server-mods/serverevents/) it sees the login and logout (and server up server down) events but remains silent on player deaths
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so far only tested the permissionsEX you added and server events (missed that little plugin...looks like i may need to submit more lines to it) its working great VERY GOOD WORK!!! now i just need to hunt down towny, iconomy and an old stargate plugin i used to use and ill be one VERY happy admin
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http://pastebin.com/9KYEQhZvit spams it on start up so much the server just exits got an hour before work wanted to add mystcraft but so far cant even loads what worked yesterday lol how do i disable the update check? better add this is with forge 164 on 1.2.5 mc (though all the details are in the linked log ok heres where it gets wierd all i had done since yesterday to the server files is delete the mod minions so i added it back now the server loads heres the log for comparision if needed, no idea why adding a mod makes it work but i guess i can keep minions for a bit lol (the little fellas are holding together the server after all) http://pastebin.com/w5e6bZDK
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whats happened to all the main forge mods?
mrgreaper replied to mrgreaper's topic in General Discussion
this is the thing, im not asking for the update to be done right now. Just curious why none of the mods even say they are updating IC2 is the perfect example, for ages i was refreshing the blog dialy and suddenly an update! ...for 1.2.5. so we know they havent been even working on a 1.3.2 update (or 1.3.x) there has to be some reason to that. as for roll back to 1.2.5 i have a 1.2.5 client as well (i use multimc) our server is 1.2.5 BUT many of our block ids are now new vanila ones, so we are starting a new map, we plan to use the "large biome" option. so rolling back will achieve nothing in the long run.....however thats not the issue, im not asking why arnt they out already im asking why is there no news from them, no updates no sign of life. the ic2 update mentions buildcraft 3.2 pre release but theres no sign of that, and heven forbid any one asking for an update or info (you just get flamed) as an admin its deeply frustrating having no news at all. If the mod devs said "we are working on it, it will take a couple of weeks" i would be ok with that, it would save me 20 mins or so of looking at each thread and searching to find info a day. RE: the ue modders, yeah they have been very fast but the best thing about them, and im sorry if other modders take offense to this, offense is not ment but they communicate with thier users. the main icbm one has said his updates will slow down a bit now due to school, no one minds that mainly as we know the score, we know whats happening. the redpower dev simply tweeted on 1st august "i will update" and left it there, no sign she is updating no sign of life at all. hmmm maybe im expecting too much, i know the mods are free, i know they give there own time for them, but they should know we do now rely on them, and at the end of the day all im asking for is info on whats going on -
1.3.2 has been out for a month now and forge was available 2 weeks ago for it but all the main mods that use it are not even in pre-release, i mean most dont even say thier working on it. ic2 even did an update recently...for 1.2.5! i noticed animal bikes ditched forge and went to modloader, is forge too bugged at the moment for mods to update to it? its hard to word this with out coming off as an arsehole or demanding and thats not where im trying to go, i just want to know if theres a reason none of the main mods (ic2, redpower, buildcraft, mystcraft) are not even being updated at the moment to 1.3.2 on a side note, me and a mate while waiting played better then wolves lan mode ... dear god i miss buildcraft and redpower!
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not sure if its a forge issue but need help
mrgreaper replied to mrgreaper's topic in Support & Bug Reports
its plasma craft why do so many mods work fine in windows but have issues in ubuntu grrr same server files same java on the plasma craft forum the issue was mentioned in june (page 71) and modloader mp was blamed....we dont have that though no one mentions the error past june Is it possible the modloader built into forge is to blame? to recreate just add plasmacraft to a mp server and try to place a button also tested with the latest forge build (163) same error found plasmacrafts new thread and some report the issue again will post there but might be worth double checking its not a forge modloader issue -
ok this is the issue we are having http://www.youtube.com/watch?v=ai-zAaYfD9E im not sure if its a forge issue or a minecraft server issue or if a mod we use is to blame any help greatly recieved it also effects levers http://www.youtube.com/watch?v=a-UdfQanm6Q
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BUG ubuntu server forge not working for 4096 id fix
mrgreaper replied to mrgreaper's topic in Support & Bug Reports
yeah i know what you mean! nothing worsse then seeing you have the same issue only to see the guy say "fixed" but no explanation of how ok chicken bone wireless was already set to id 170 but removel of the mod aloud further progress i then had an api error, trains which has the api for buildcraft 3.0 did not like that im using buildcraft 2.x so i removed the buildcraft api from inside the mod then i had an error with the ic2 addon "transformers" an invalid shapeless recipie ....however the server would load fine just bleep at me about that and as its a private one we can live with that but heres the wierd thing, under windows xp 32bit, and windows 7 64bit with exactly the same server folder (i created the server in windows then uploaded it to ubuntu) none of the issues above happen. This leads me onto two thoughts 1) maybe forge is more stable in windows and its error checking/fixing does not work right in ubuntu 2) maybe the mods and thier configs have unicode in them that windows can understand but ubuntu cant either way were up and running with the following minor bugs lots of conflicts relating to item codes in the start up log that cant be changed no matter what i set the items too (mod related not forge but forge seems to do magic and make it work...items not blocks. recipies are wrongly displayed in nei (for example a generator shows the solar recipie (could be related to the shapeless error from transformers mod or simply the massive changes from forestry (gears replaced with bulb things) and ic2 (refined iron replaced with steel) either way i dont think forge is the culprit) -
BUG ubuntu server forge not working for 4096 id fix
mrgreaper replied to mrgreaper's topic in Support & Bug Reports
ok will edit this post with success or failure once i have tested it (i should have some ids free under 255) thanks in advance -
BUG ubuntu server forge not working for 4096 id fix
mrgreaper replied to mrgreaper's topic in Support & Bug Reports
when/if it finaly finishes this release update (going from 11.04 to 12 seems to take time lol) i will try it with out chickenbones mods to test it but, the exact same setup works in windows, same files, same ids, same settings. surely if it was that then i would get the same error in windows? -
if i run the server files in windows it works fine line to run: java -Xms512M -Xmx1G -jar minecraft_server.jar same server files on our server which is ubuntu run with java -jar minecraft_server.jar or /home/minecraft/jre1.7.0/bin/java -d64 -Xincgc -Xmx2824M -jar /home/minecraft/mainframe/minecraft_server.jar gives this error java.lang.ExceptionInInitializerError at WirelessRedstoneCore.initialize(WirelessRedstoneCore.java:53) at mod_WirelessRedstoneCore.load(mod_WirelessRedstoneCore.java:10) at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351) at cpw.mods.fml.common.Loader.modInit(Loader.java:263) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604) at cpw.mods.fml.server.FMLServerHandler.onLoadComplete(FMLServerHandler.java:147) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:204) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:412) at dn.run(SourceFile:492) Caused by: java.lang.ArrayIndexOutOfBoundsException: 1024 at codechicken.core.ConfigFile.readLine(ConfigFile.java:166) at codechicken.core.ConfigFile.loadConfig(ConfigFile.java:81) at codechicken.core.ConfigFile.<init>(ConfigFile.java:56) at codechicken.wirelessredstone.core.SaveManager.<clinit>(SaveManager.java:64) ... 9 more 2012-07-02 16:30:35 [sEVERE] Unexpected exception java.lang.ExceptionInInitializerError at WirelessRedstoneCore.initialize(WirelessRedstoneCore.java:53) at mod_WirelessRedstoneCore.load(mod_WirelessRedstoneCore.java:10) at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351) at cpw.mods.fml.common.Loader.modInit(Loader.java:263) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604) at cpw.mods.fml.server.FMLServerHandler.onLoadComplete(FMLServerHandler.java:147) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:204) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:412) at dn.run(SourceFile:492) Caused by: java.lang.ArrayIndexOutOfBoundsException: 1024 at codechicken.core.ConfigFile.readLine(ConfigFile.java:166) at codechicken.core.ConfigFile.loadConfig(ConfigFile.java:81) at codechicken.core.ConfigFile.<init>(ConfigFile.java:56) at codechicken.wirelessredstone.core.SaveManager.<clinit>(SaveManager.java:64) ... 9 more this is the standard "your using a block id higher then 255 and we no like it error" but well forge adds the 4096 block ids and it works perfectly in windows using the 152 version of forge (latest recommanded one) inserted into the minecraft_server.jar can anyone help? ************** so far our working theory is ubuntu is out of date and needs updating we are doing a remote release update as i type its wierd though that the 4096 id inbuilt fix should be effected like this