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Pacmandevil

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Everything posted by Pacmandevil

  1. Yes, the image should be the same across all players. It can't generate the image pre runtime, as there wouldn't be an image to generate - it's decided on runtime. I'm trying to Make a portal that renders the opposite side once, and does an effect when it's used akin to mario 64's paintings. From a user's perspective: Right click with magic paintbrush, Magic paintbrush gets an image based on the user's perspective (without GUI.), and stores it on a painting item which is created. When placed, this painting item uses that image as a texture - and when collided with, teleports the entitiy to where the image was taken/paintbrush was right clicked. An alternative method would be having a GUI which asks for an image to be uploaded, but I'd prefer to have the "Screenshot" functionality either way.
  2. Hello! the mod I'm working on requires me to generate an image based on the player's perspective - similar (but not exactly like) a screenshot, in order to be used to generate a texture for a block (or entity, haven't figured out which is ideal to use yet) However, I've already hit a standstill, as I simply can not figure out a good way of doing this. the image is generated once, and simply instructing the client to take a screenshot, crop it, and send it to the server to assign the texture doesn't seem like the best idea for a few reasons: 1. if it's a screenshot, the player's texture pack will be taken into account - not ideal, but I can live with it arguably a good thing, but the potential for art-style clashes concerns me. 2. UI would be on the painting, and I don't believe for a second that there isn't a better way to circumvent that issue than disabling UI for a frame, taking the screenie, and reenabling UI before sending it to the server. Note that I am for lack of a better word, a Peabrain - and this is my first serious attempt at making a mod. Yes, I know Java.
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