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Could you please explain how do I do that? I have this: @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nonnull Direction side) { if(cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) { return itemHandler.cast(); } return super.getCapability(cap, side); } private IItemHandlerModifiable createHandler() { return new InvWrapper(this); } @Override public void remove() { super.remove(); if(itemHandler != null) { itemHandler.invalidate(); } } What should I do now? I tried to make the getCapability to return null, but it crashed. (I'm sorry, I'm still a begginer)
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If I understand correctly, the last parameter of the registerMessage() function is the method that handles the data, right? I'm not sure if I understood the documentation.
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Okay, I think It might work now, but I still have no idea when to register them. Should it be done from the main mod class or is there a registry event for that? also, how do I make it actually handle it? I may be not experienced enough to understand it, but I don't think that just putting a "handle()" method will work.
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INSTANCE.registerMessage(0, CSendNBTPacket.class ,CSendNBTPacket::encode, CSendNBTPacket::decode, CSendNBTPacket::ctx); public class CSendNBTPacket { public PacketBuffer encode(CSendNBTPacket packet) { return null; } public CSendNBTPacket decode(PacketBuffer buffer) { } public Supplier<NetworkEvent.Context> ctx() { return null; } } What am I doing wrong here? (ignoring the "return null;" part)
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So.. how do I exactly handle it? And register it? I don't understand the docs, especially the "Registering Packets". I understand that the packet class should have functions for encoding and decoding the packets, but I don't really know how they should work.
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I saw how it is made for the CommandBlockScreen, but I am not sure how to handle these packets. Also, the button just sends a TextField to the server, and it is checked again there - I just need to send two integers. I tried implementing it with SimpleChannels, but I saw that Minecraft uses a custom packet.
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I am trying to send a NBT update to the client when a GUI button is clicked. I tried just setting the value, but it looks like it is only set for the client TileEntity, and not the server one. How can I send the value to the server? I've seen that Minecraft uses a custom packet for that, but I have no idea how to use them, and I don't understand the documetion.
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[1.16.4] Register recipe type - cannot join server
bajtix replied to bajtix's topic in Modder Support
Thank you! I somehow overlooked that in my code and spent a few hours searching for the solution. -
I'm posting this in a different thread, because it is a little different then just creating a recipe. So I managed to make my custom recipe work, but it only works for singleplayer. When I try to join a server, the client throws Internal Exception: io.netty.handler.codec.EncoderException: java.lang.NullPointerException I am registering the recipe here: @SubscribeEvent public static void onRecipeRegistry(final RegistryEvent.Register<IRecipeSerializer<?>> recipeRegistryEvent) { LOGGER.info("Recipe registry!"); SpecialRecipeSerializer<MusicCloningRecipe> musicCloningRecipe = (SpecialRecipeSerializer<MusicCloningRecipe>) new SpecialRecipeSerializer<>(MusicCloningRecipe::new).setRegistryName("crafting_special_musiccloning"); recipeRegistryEvent.getRegistry().register( musicCloningRecipe ); } And it is kept here: @ObjectHolder("musicblock") class Recipes { public static final SpecialRecipeSerializer<MusicCloningRecipe> CRAFTING_SPECIAL_MUSICCLONING = null; } The recipe code: package xyz.bajtix.musicblock; import net.minecraft.inventory.CraftingInventory; import net.minecraft.item.ItemStack; import net.minecraft.item.Items; import net.minecraft.item.WrittenBookItem; import net.minecraft.item.crafting.IRecipeSerializer; import net.minecraft.item.crafting.SpecialRecipe; import net.minecraft.nbt.CompoundNBT; import net.minecraft.util.NonNullList; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; public class MusicCloningRecipe extends SpecialRecipe { public MusicCloningRecipe(ResourceLocation idIn) { super(idIn); } public boolean matches(CraftingInventory inv, World worldIn) { int i = 0; boolean oneHasData = false; for(int j = 0; j < inv.getSizeInventory(); ++j) { if(inv.getStackInSlot(j).getItem() == ItemList.musicBlock) { i++; if(inv.getStackInSlot(j).hasTag() && inv.getStackInSlot(j).getTag().contains("music")) oneHasData = !oneHasData; } } return i == 2 && oneHasData; } /** * Returns an Item that is the result of this recipe * * @param inv */ @Override public ItemStack getCraftingResult(CraftingInventory inv) { int i = 0; CompoundNBT data = null; for(int j = 0; j < inv.getSizeInventory(); ++j) { if(inv.getStackInSlot(j).getItem() == ItemList.musicBlock) { i++; if(inv.getStackInSlot(j).hasTag() && inv.getStackInSlot(j).getTag().contains("music")) data = inv.getStackInSlot(j).getTag(); } } if(data == null) return null; ItemStack stack = new ItemStack(ItemList.musicBlock,1,data); stack.setTag(data); return stack; } @Override public NonNullList<ItemStack> getRemainingItems(CraftingInventory inv) { NonNullList<ItemStack> itemlist = NonNullList.withSize(inv.getSizeInventory(), ItemStack.EMPTY); for(int i = 0; i < itemlist.size(); ++i) { ItemStack itemstack = inv.getStackInSlot(i); if (itemstack.hasContainerItem()) { itemlist.set(i, itemstack.getContainerItem()); } else if (itemstack.getItem() == ItemList.musicBlock) { ItemStack itemstack1 = itemstack.copy(); itemstack1.setCount(1); itemlist.set(i, itemstack1); break; } } return itemlist; } /** * Used to determine if this recipe can fit in a grid of the given width/height * * @param width * @param height */ @Override public boolean canFit(int width, int height) { return width >= 2 && height >= 2; } @Override public IRecipeSerializer<?> getSerializer() { return null; } } And it is registered in an @OjectHolder class Could someone please tell me what am I doing wrong? I couldn't really find a good documentation for it.
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[1.16.4] How to copy NBT between recipe ingredients and result?
bajtix replied to bajtix's topic in Modder Support
So I managed to make it work, but it only works for singleplayer. When I try to join a server, the client throws Internal Exception: io.netty.handler.codec.EncoderException: java.lang.NullPointerException I am registering the recipe here: @SubscribeEvent public static void onRecipeRegistry(final RegistryEvent.Register<IRecipeSerializer<?>> recipeRegistryEvent) { LOGGER.info("Recipe registry!"); SpecialRecipeSerializer<MusicCloningRecipe> musicCloningRecipe = (SpecialRecipeSerializer<MusicCloningRecipe>) new SpecialRecipeSerializer<>(MusicCloningRecipe::new).setRegistryName("crafting_special_musiccloning"); recipeRegistryEvent.getRegistry().register( musicCloningRecipe ); } And it is kept here: @ObjectHolder("musicblock") class Recipes { public static final SpecialRecipeSerializer<MusicCloningRecipe> CRAFTING_SPECIAL_MUSICCLONING = null; } Could someone please tell me what am I doing wrong? I couldn't really find a good documentation for it. -
[SOLVED] [1.16.4] Send chat message from remote world
bajtix replied to bajtix's topic in Modder Support
I managed to resolve the issue now, with the debugger. The problem was that altough the method PlayerEntity#sendMessage with null as the sender ID works just fine on singleplayer server, but when run on a remote server throws an exception. The solution that worked was just giving the player's UUID as the senderID. Thanks for the help! -
[SOLVED] [1.16.4] Send chat message from remote world
bajtix replied to bajtix's topic in Modder Support
After rebooting my PC and reinstalling gradle it finally worked, so maybe it was some problem with an application already using the port? I have no idea, but now the server runs. I was also able to use the debugger; The function runs and the player is not null, everything looks like it should work but the chat message still isn't sent.