ElTotisPro50
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Everything posted by ElTotisPro50
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I got this from a superheroes mod, but i dont know what i have to use public class LayerRendererSpeedsterHeroes implements LayerRenderer<EntityPlayer> { public RenderLivingBase<?> renderer; public static Minecraft mc = Minecraft.getMinecraft(); public LayerRendererSpeedsterHeroes(RenderLivingBase<?> renderer) { this.renderer = renderer; } @Override public void doRenderLayer(EntityPlayer player, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { ItemStack tachyon = ItemStack.EMPTY; if (!player.getItemStackFromSlot(EntityEquipmentSlot.CHEST).isEmpty() && player.getItemStackFromSlot(EntityEquipmentSlot.CHEST).getItem() instanceof IUpgradableArmor && (LucraftCoreUtil.hasArmorThisUpgrade(player.getItemStackFromSlot(EntityEquipmentSlot.CHEST), SHItems.tachyonPrototype) || LucraftCoreUtil.hasArmorThisUpgrade(player.getItemStackFromSlot(EntityEquipmentSlot.CHEST), SHItems.tachyonDevice))) tachyon = SpeedsterHeroesUtil.getTachyonDeviceFromArmor(player.getItemStackFromSlot(EntityEquipmentSlot.CHEST)); else if (!player.getCapability(LucraftCore.EXTENDED_INVENTORY, null).getInventory().getStackInSlot(ExtendedPlayerInventory.SLOT_MANTLE).isEmpty() && player.getCapability(LucraftCore.EXTENDED_INVENTORY, null).getInventory().getStackInSlot(ExtendedPlayerInventory.SLOT_MANTLE).getItem() instanceof ItemTachyonDevice) tachyon = player.getCapability(LucraftCore.EXTENDED_INVENTORY, null).getInventory().getStackInSlot(ExtendedPlayerInventory.SLOT_MANTLE); if (!tachyon.isEmpty()) { TachyonDeviceType tachyonType = ((ItemTachyonDevice) tachyon.getItem()).getTachyonDeviceType(); if(tachyonType.getModel() == null) return; GlStateManager.pushMatrix(); if (player.isSneaking()) { GlStateManager.translate(0, 0.18F, 0); // GlStateManager.rotate(30, 1, 0, 0); } ((ModelBiped) renderer.getMainModel()).bipedBody.postRender(0.0625F); tachyonType.doModelTranslations(player, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale); Minecraft.getMinecraft().renderEngine.bindTexture(tachyonType.getTexture()); tachyonType.getModel().render(null, 0, 0, 0, 0, 0, 0.0625F); SpeedforcePlayerHandler data = SuperpowerHandler.getSpecificSuperpowerPlayerHandler(player, SpeedforcePlayerHandler.class); if (data != null && data.isInSpeed && SpeedsterHeroesUtil.getSpeedLevelList(player).get(data.speedLevel - 1) instanceof SpeedLevelBarTachyonDevice) { Tessellator tes = Tessellator.getInstance(); VertexBuffer buf = tes.getBuffer(); GL11.glDisable(3553); GL11.glDisable(2896); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.blendFunc(770, 1); if (tachyonType == TachyonDeviceType.PROTOTYPE) { GlStateManager.translate(0, 0, -0.1F); LCRenderHelper.setLightmapTextureCoords(240, 240); buf.begin(GL11.GL_POLYGON, DefaultVertexFormats.POSITION_COLOR); float alpha = ((MathHelper.sin((mc.player.ticksExisted + partialTicks) / 10F) + 1) / 4F) + 0.2F; buf.pos(-0.5F, 0F, 0).color(1, 0.5F, 0, alpha).endVertex(); buf.pos(-0.5F, -0.25F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(-0.25F, -0.45F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0F, -0.45F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0.25F, -0.45F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0.5F, -0.25F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0.5F, 0F, 0).color(1, 0.5F, 0, alpha).endVertex(); buf.pos(0.5F, 0.25F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0.25F, 0.45F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(-0.25F, 0.45F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(-0.5F, 0.25F, 0).color(0, 0, 0, 0).endVertex(); tes.draw(); LCRenderHelper.restoreLightmapTextureCoords(); } else if (tachyonType == TachyonDeviceType.DEVICE) { // GlStateManager.translate(0, 0, -0.1F); LCRenderHelper.setLightmapTextureCoords(240, 240); buf.begin(GL11.GL_POLYGON, DefaultVertexFormats.POSITION_COLOR); float alpha = ((MathHelper.sin((mc.player.ticksExisted + partialTicks) / 10F) + 1) / 6F) + 0.2F; buf.pos(-0.7F, 0F, 0).color(0.047F, 0.71F, 1, alpha).endVertex(); buf.pos(-0.6F, -0.25F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(-0.35F, -0.6F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0F, -0.65F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0.35F, -0.6F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0.6F, -0.25F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0.7F, 0F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0.6F, 0.25F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(0.35F, 0.6F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(-0F, 0.65F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(-0.35F, 0.6F, 0).color(0, 0, 0, 0).endVertex(); buf.pos(-0.6F, 0.25F, 0).color(0, 0, 0, 0).endVertex(); tes.draw(); LCRenderHelper.restoreLightmapTextureCoords(); } GL11.glEnable(2896); GL11.glEnable(3553); GlStateManager.disableBlend(); } GlStateManager.popMatrix(); } if (player == mc.player) return; if (!SuperpowerHandler.hasSuperpower(mc.player) || SuperpowerHandler.getSuperpower(mc.player) != SpeedsterHeroes.speedforce) return; AbilitySpeedforceVision speedforceVision = Ability.getAbilityFromClass(Ability.getCurrentPlayerAbilities(mc.player), AbilitySpeedforceVision.class); if (speedforceVision == null || !speedforceVision.isUnlocked() || !speedforceVision.isEnabled()) return; if (!SuperpowerHandler.hasSuperpower(player) || SuperpowerHandler.getSuperpower(player) != SpeedsterHeroes.speedforce) return; SpeedforcePlayerHandler data1 = SuperpowerHandler.getSpecificSuperpowerPlayerHandler(player, SpeedforcePlayerHandler.class); SpeedforcePlayerHandler data2 = SuperpowerHandler.getSpecificSuperpowerPlayerHandler(mc.player, SpeedforcePlayerHandler.class); if (!data1.isInSpeed || !data2.isInSpeed) return; GlStateManager.pushMatrix(); GlStateManager.disableLighting(); GlStateManager.disableTexture2D(); GlStateManager.disableDepth(); GlStateManager.enableBlend(); GlStateManager.color(1.0F, 0.0F, 0.0F, 0.5F); GlStateManager.blendFunc(770, 771); this.renderer.getMainModel().render(player, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); GlStateManager.blendFunc(771, 770); GlStateManager.disableBlend(); GlStateManager.enableDepth(); GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); GlStateManager.popMatrix(); } @Override public boolean shouldCombineTextures() { return false; } }
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what i just told/wrote you, what i do with render.addLayer, and where do i put my flickering effect
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i made this but then?: Map<String, PlayerRenderer> skinMap = Minecraft.getInstance().getRenderManager().getSkinMap(); PlayerRenderer render; render = skinMap.get("default"); render.addLayer(); //need something
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i dont know how to use the solution u gave me(dont hit me please haha), cant i solution it with RenderPlaterEvent.Post?
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and the problem for flickering?(the chest duplicate)
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yea but how i draw the eyes :b, and also i "solutioned" the flickering effect by rendering the body, but it duplicates the body ( https://imgur.com/a/9gBxXqR @SubscribeEvent public static void onRenderPlayer(RenderPlayerEvent.Post event) { PlayerEntity player = event.getPlayer(); PlayerModel<AbstractClientPlayerEntity> model = event.getRenderer().getEntityModel(); ModelRenderer themodel = model.bipedBody;; for(int i = 0; i < 10; i++) { GlStateManager.pushMatrix(); GlStateManager.translatef((rand.nextFloat() - 0.5f) / 15,0,(rand.nextFloat() - 0.5f) / 15); GlStateManager.color4f(1,1,1,0.3F); GlStateManager.enableBlend(); Minecraft.getInstance().getRenderManager().textureManager.bindTexture(((AbstractClientPlayerEntity)player).getLocationSkin()); themodel.render( event.getMatrixStack(), event.getBuffers().getBuffer(RenderType.getEntitySolid(((AbstractClientPlayerEntity)player).getLocationSkin())), Minecraft.getInstance().getRenderManager().getPackedLight(player, 1f), OverlayTexture.NO_OVERLAY); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } } )
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how can i render effects, overlays, etc in the player model; for example draw eyes(is a texture) in the player face or make some effects with GLStateManager.translate,color,etc i know that i have to use RenderPlayerEvent Pre and Post, but i tried to do a random effect(flickering the player skin) but is FLICKERING THE ENTIRE GAME AND IM INVISIBLE, i wrote that the flick is not too much but still, even the mobs are invisible, the gui flicks a bit, that happens if i put pushMatrix() in .Pre and popMatrix in .Post @SubscribeEvent public static void onRenderPlayer(RenderPlayerEvent.Pre event) { PlayerEntity player = event.getPlayer(); GlStateManager.pushMatrix(); } @SubscribeEvent public static void onRenderPlayer(RenderPlayerEvent.Post event) { PlayerEntity player = event.getPlayer(); PlayerModel<AbstractClientPlayerEntity> model = event.getRenderer().getEntityModel(); for(int i = 0; i < 10; i++) { GlStateManager.translatef((rand.nextFloat() - 0.5f) / 15,0,(rand.nextFloat() - 0.5f) / 15); GlStateManager.color4f(1,1,1,0.3F); GlStateManager.enableBlend(); Minecraft.getInstance().getRenderManager().textureManager.bindTexture(((AbstractClientPlayerEntity)player).getLocationSkin()); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } } but if i put pushmatrix in .Post is not working @SubscribeEvent public static void onRenderPlayer(RenderPlayerEvent.Pre event) { PlayerEntity player = event.getPlayer(); } @SubscribeEvent public static void onRenderPlayer(RenderPlayerEvent.Post event) { PlayerEntity player = event.getPlayer(); PlayerModel<AbstractClientPlayerEntity> model = event.getRenderer().getEntityModel(); for(int i = 0; i < 10; i++) { GlStateManager.pushMatrix(); GlStateManager.translatef((rand.nextFloat() - 0.5f) / 15,0,(rand.nextFloat() - 0.5f) / 15); GlStateManager.color4f(1,1,1,0.3F); GlStateManager.enableBlend(); Minecraft.getInstance().getRenderManager().textureManager.bindTexture(((AbstractClientPlayerEntity)player).getLocationSkin()); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } }
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(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
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so i made a particle but when i enter in the world it crashes (yes i did register the ModParticles class in Main class) lightning_particle.json file { "textures": [ "modid:lightning_particle" ] } ModParticles class: public class ModParticles { public static final DeferredRegister<ParticleType<?>> PARTICLES = DeferredRegister.create(ForgeRegistries.PARTICLE_TYPES, Main.MOD_ID); public static final RegistryObject<BasicParticleType> LIGHTNING_PARTICLE = PARTICLES.register("lightning_particle", () -> new BasicParticleType(true)); } LightningParticle class: @OnlyIn(Dist.CLIENT) public class LightningParticle extends SpriteTexturedParticle { protected LightningParticle(ClientWorld world, double xCoord, double yCoord, double zCoord, double motionX, double motionY, double motionZ) { super(world, xCoord, yCoord, zCoord, motionX, motionY, motionZ); float f = this.rand.nextFloat() * 1.0f; this.particleRed = f; this.particleGreen = f; this.particleBlue = f; this.setSize(0.1F,0.1F); this.particleScale *= this.rand.nextFloat() * 1.1F; this.motionX *= (double) 0.02f; this.motionY *= (double) 0.02f; this.motionZ *= (double) 0.02f; this.maxAge = (int)(20.0D / (Math.random() * 1.0D)); } @Override public IParticleRenderType getRenderType() { return IParticleRenderType.PARTICLE_SHEET_OPAQUE; } @Override public void tick() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if(this.maxAge-- <= 0) { this.setExpired(); } else { this.move(this.motionX, this.motionY, this.motionZ); } } @OnlyIn(Dist.CLIENT) public static class Factory implements IParticleFactory<BasicParticleType> { private final IAnimatedSprite sprite; public Factory(IAnimatedSprite sprite) { this.sprite = sprite; } @Override public Particle makeParticle(BasicParticleType typeIn, ClientWorld worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) { LightningParticle myParticle = new LightningParticle(worldIn,x,y,z,xSpeed,ySpeed,zSpeed); myParticle.setColor(1.0f,1.0f,1.0f); myParticle.selectSpriteRandomly(sprite); return myParticle; } } } ParticleEvent class: @Mod.EventBusSubscriber(modid = Main.MOD_ID) public class ParticleEvent { @SubscribeEvent(priority = EventPriority.LOWEST) public static void registerParticles(ParticleFactoryRegisterEvent event) { Minecraft.getInstance().particles.registerFactory(ModParticles.LIGHTNING_PARTICLE.get(), LightningParticle.Factory::new); } }
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(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
SO I WAS RIGHT ALL THE TIME, but thats what i did (except adding sendPlayerAbilities() but it didnt work either) @SubscribeEvent public static void test(LivingEvent.LivingUpdateEvent event) { if(Minecraft.getInstance().player == null) //for not having the null pointer exception error return; PlayerEntity player = Minecraft.getInstance().player; player.noClip = true; player.sendPlayerAbilities(); } -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
if using packets are not neccesary because im not using keybinds and is not working what i have to do? -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
(luis told me that it should work) so?, what i have to do? -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
i did it and it still not working if(event.phase == TickEvent.Phase.END) { if(event.side.isServer()) { player.noClip = true; player.sendPlayerAbilities(); } } -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
SubscribeEvent public static void tickEvent(TickEvent.PlayerTickEvent event) { PlayerEntity player = event.player; World world = player.world; if(event.phase == TickEvent.Phase.END) { if(event.side.isServer()) //i used isClient() too and it didnt work either { player.sendPlayerAbilities(); player.noClip = true; } } im not using anymore keybind and it still DOESNT WORK, you said i need the package for keybinds but if im not using keybinds why is not working? -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
You said that i use this: https://imgur.com/a/RpGsSLy , but you are making your "packet" different : https://imgur.com/a/M9M5sH4 , i dont understand why i need this or WHAT I HAVE TO PUT IN ANYWHERE ON THE PACKET CLASS just explain me what i have to do with the packages -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
please write the code for sending the package i dont even understand what is that for or where do i apply it -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
do i REALLY REALLY REALLY need to send the package to the server? i never saw a tutorial or something about sending packages and in the page you wrote it sends a message -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
@SubscribeEvent public static void tickEvent(TickEvent.PlayerTickEvent event) { PlayerEntity player = event.player; World world = player.world; if(event.phase == TickEvent.Phase.END) { if(event.side.isServer() && ModKeys.mykey.isKeyDown()) { //This player.noClip = true; player.sendPlayerAbilities(); //Non of them work(in the code i dont duplicate them im just showing that i used the 2 combinations) //Or this player.sendPlayerAbilities(); player.noClip = true; } } } -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
writing noclip and then sendPlayerAbilities didnt work either -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
nope, not throwing errors or crashing it just doesnt to anything (i wrote sendPlayerAbilities() before noclip because i guess is like that) and also my key is working correctly the problem is not my key if(event.phase == TickEvent.Phase.END) { f(event.side.isServer() && ModKeys.mykey.isKeyDown()) { player.sendPlayerAbilities(); player.noClip = true; } } -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
there is no player#onUpdateAbilities and what do you mean with tick event phase and logical side? like this? if(event.phase == TickEvent.Phase.END) { if(event.side.isServer() && ModKeys.abilityTransformKey.isKeyDown()) { player.noClip = true; } } -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
nope it didnt work (i did it in server side and in tickevent @SubscribeEvent public static void tickEvent(TickEvent.PlayerTickEvent event) { PlayerEntity player = event.player; World world = player.world; if(!world.isRemote && ModKeys.mykey.isKeyDown()) { player.noClip = true; } ) -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
no, im not getting the player from Minecraft class, but i did in some other events i made, why is it bad? -
(1.16.5 MCP) turn on the noclip is not working
ElTotisPro50 replied to ElTotisPro50's topic in Modder Support
https://forums.minecraftforge.net/topic/75228-1143-no-clip-through-blocks/ it says that it only works in LivingUpdateEvent but is like this? if(Minecraft.getInstance().player == null) //This is because it crashes the game of an null error return; if(!world.isRemote) { PlayerEntity player = Minecraft.getInstance().player; if(ModKeys.mykey.isKeyDown()) { player.noClip = true; } } -
i made an event and when i press a key it it supposed to put true noclip (im using a LivingUpdateEvent because mojang programmed it like that), but is not working, this is an example: when you have hacks and enter in a server, if you activate noclip usually it doesnt work because the server has an anticheat, and instead of letting you go through the block it sends you a bit back VIDEO[when the screen shakes a little bit is because i activated the noclip]( https://imgur.com/a/LATKmV4 ) @SubscribeEvent public static void testevent(LivingEvent.LivingUpdateEvent event) { if(Minecraft.getInstance().player == null) //This is because it crashes the game of an null error return; PlayerEntity player = Minecraft.getInstance().player; if(ModKeys.mykey.isKeyDown()) { player.noClip = true; } }