public String test = thePlayer.getDisplayName().getUnformattedText().toString();
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
super.drawDefaultBackground();
if (Options.enabled == true) {
this.mc.fontRendererObj.drawStringWithShadow(test, Options.minX + 4, Options.minY + Options.killspos + 2, textDec);
//other stuff