
GamingTechnologies
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Everything posted by GamingTechnologies
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1.15.2 Change Vanilla code
GamingTechnologies replied to GamingTechnologies's topic in Modder Support
I don't see how that changes mob loot drops, I want to edit the droppings for horses, cows, etc. -
Hello, I am wondering how to change vanilla code and change vanilla mob drops for my mod. Any help is appriciated!!
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Crafting recipe doesnt work
GamingTechnologies replied to GamingTechnologies's topic in Modder Support
Omg I'm dumb I didn't realise that, thanks for the help, I guess today is just not my day. -
Crafting recipe doesnt work
GamingTechnologies replied to GamingTechnologies's topic in Modder Support
It is in the right place, I have other recipes for blocks that work thats right, I needed Item instead of tag, my sword recipe works but my other recipes for my tools doesn't work. This is my pickaxe recipe, can you guys help me? { "type": "minecraft:crafting_shaped", "pattern": [ "III", " I ", " S " ], "key": { "I": { "item": "realism:ruby" }, "S": { "item": "minecraft:stick" } }, "result": { "item": "realism:ruby_pickaxe" } } -
Hello, I have a sword I wanna craft but it doesnt work, I coped the diamond sword recipe file and changed the diamond and result to my modded item but it won't work, any advise? { "type": "minecraft:crafting_shaped", "pattern": [ "X", "X", "#" ], "key": { "#": { "tag": "forge:rods/wooden" }, "X": { "tag": "realism:ruby" } }, "result": { "item": "realism:ruby_sword" } }
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Where are Items In Minecraft code
GamingTechnologies replied to GamingTechnologies's topic in Modder Support
Thanks I found it -
Hello, I am trying to create tools and I want a reference to know how I should make them, attack damage etc, I was wondering where in Minecraft's code they initialise weapons and tools with their parameters.
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Hello, I am trying to smelt an Item and give me multiple for an output but its not working { "type": "minecraft:smelting", "ingredient": { "item": "omegaores:omega_iron_ore" }, "result": "minecraft:iron_ingot", "experience": 5.0, "cookingtime": 150, "count" : 16 } anyone know why its not working? It gives me one instead of 16
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Hello, I would Like to edit the vanilla ore generation but I want a rare huge ore vein for my mod along with vanilla ores, how do I do this?
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Hey all, I am making a mod and all of my textures were working, I added a block, I added 13 before this and some of my item textures wont show up, anyone got a fix? Edit: I restart fixed it
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1.15.2 Crash on Forge load
GamingTechnologies replied to GamingTechnologies's topic in Modder Support
I've been looking at it I had a naming convention wrong betwen the Block and Block Item, Everything seems to work now -
1.15.2 Crash on Forge load
GamingTechnologies replied to GamingTechnologies's topic in Modder Support
This is my BlockInit class where I register Blocks and BlockItems package com.Andrew.Realism.init; import com.Andrew.Realism.RealismMod; import com.Andrew.Realism.RealismMod.Realism; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.item.BlockItem; import net.minecraft.item.Item; import net.minecraft.item.Item.Properties; import net.minecraftforge.common.ToolType; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus; import net.minecraftforge.registries.ObjectHolder; @ObjectHolder(RealismMod.MOD_ID) @Mod.EventBusSubscriber(modid = RealismMod.MOD_ID, bus = Bus.MOD) public class BlockInit { // Diamond Ores public static final Block ore_red_diamond = null; public static final Block ore_blue_diamond = null; public static final Block ore_green_diamond = null; public static final Block ore_yellow_diamond = null; public static final Block ore_orange_diamond = null; public static final Block ore_pink_diamond = null; public static final Block ore_purple_diamond = null; //Other Ores public static final Block ore_ruby = null; public static final Block ore_sapphire = null; public static final Block ore_steel = null; public static final Block ore_titanium = null; public static final Block ore_vanadium = null; public static final Block ore_ameythest = null; @SubscribeEvent public static void registerBlocks(final RegistryEvent.Register<Block> event) { //Diamond Ores event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2).sound(SoundType.METAL)).setRegistryName("ore_red_diamond")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2).sound(SoundType.METAL)).setRegistryName("ore_blue_diamond")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2).sound(SoundType.METAL)).setRegistryName("ore_green_diamond")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2).sound(SoundType.METAL)).setRegistryName("ore_yellow_diamond")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2).sound(SoundType.METAL)).setRegistryName("ore_orange_diamond")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2).sound(SoundType.METAL)).setRegistryName("ore_pink_diamond")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2).sound(SoundType.METAL)).setRegistryName("ore_purple_diamond")); //Other Ores event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2).sound(SoundType.METAL)).setRegistryName("ore_ruby")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(2).sound(SoundType.METAL)).setRegistryName("ore_sapphire")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(1).sound(SoundType.METAL)).setRegistryName("ore_steel")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(4.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(3).sound(SoundType.METAL)).setRegistryName("ore_titanium")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(4.0F, 3.0F).harvestTool(ToolType.PICKAXE).harvestLevel(3).sound(SoundType.METAL)).setRegistryName("ore_vanadium")); event.getRegistry().register(new Block(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 2.5F).harvestTool(ToolType.PICKAXE).harvestLevel(3).sound(SoundType.METAL)).setRegistryName("ore_amyethest")); //Diamond Blocks } @SubscribeEvent public static void registerBlockitems(final RegistryEvent.Register<Item> event) { //Diamond Ores event.getRegistry().register(new BlockItem(ore_red_diamond, new Item.Properties().group(Realism.instance)).setRegistryName("ore_red_diamond")); event.getRegistry().register(new BlockItem(ore_blue_diamond, new Item.Properties().group(Realism.instance)).setRegistryName("ore_blue_diamond")); event.getRegistry().register(new BlockItem(ore_green_diamond, new Item.Properties().group(Realism.instance)).setRegistryName("ore_green_diamond")); event.getRegistry().register(new BlockItem(ore_yellow_diamond, new Item.Properties().group(Realism.instance)).setRegistryName("ore_yellow_diamond")); event.getRegistry().register(new BlockItem(ore_orange_diamond, new Item.Properties().group(Realism.instance)).setRegistryName("ore_orange_diamond")); event.getRegistry().register(new BlockItem(ore_pink_diamond, new Item.Properties().group(Realism.instance)).setRegistryName("ore_pink_diamond")); event.getRegistry().register(new BlockItem(ore_purple_diamond, new Item.Properties().group(Realism.instance)).setRegistryName("ore_purple_diamond")); //Other Ores event.getRegistry().register(new BlockItem(ore_ruby, new Item.Properties().group(Realism.instance)).setRegistryName("ore_ruby")); event.getRegistry().register(new BlockItem(ore_sapphire, new Item.Properties().group(Realism.instance)).setRegistryName("ore_sapphire")); event.getRegistry().register(new BlockItem(ore_steel, new Item.Properties().group(Realism.instance)).setRegistryName("ore_steel")); event.getRegistry().register(new BlockItem(ore_titanium, new Item.Properties().group(Realism.instance)).setRegistryName("ore_titanium")); event.getRegistry().register(new BlockItem(ore_vanadium, new Item.Properties().group(Realism.instance)).setRegistryName("ore_vanadium")); event.getRegistry().register(new BlockItem(ore_ameythest, new Item.Properties().group(Realism.instance)).setRegistryName("ore_amyethest")); //Diamond Blocks } } -
Hey guys, sometimes when I add new blocks to my game it crashes, here is the log crash-2020-04-17_12.06.06-client.txt
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Thanks for the help
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Hey Guys, I have a question, so I have 2 different mods that have a few of the same ores, how would I make my mods be cross compatible with eachother and even not generate both ores?
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Hello, I'm trying to change a vanilla mob drop and was wondering how to do so!