Jump to content

bryceio

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by bryceio

  1. Hm, well I'll see if I can manage to get it working that way. Do you happen to remember what all gradle tasks you ran? Edit, nevermind. I cleared my Eclipse workspace, ran gradlew clean, redid my gradlew startup commands, and reimported the project and it fixed itself! Thanks for the help!
  2. I've been working on updating my mod from 1.15.2 to 1.16.5 lately. As such, I have needed to check the net.minecraft files frequently to figure out some of the differences between the two versions. However, while I have been doing this, I have encountered several files that I cannot access. When I try to open them either through the file menu in Eclipse or by attempting to open a declaration, I am instead met with an error as seen in the attached image. This is really holding up progress in this update, so I appreciate any help with it.
  3. I have recently began updating my mod from its old version in 1.15.2 to 1.16.5 due to free time with semester ending. I have so far managed to get everything ported over other than the mod's cherry trees and cherry forest biomes. However, when I went to go look at the tree files for the vanilla tree types, I got an error about "source not found" and I was unable to see the java file for the trees. I have thusfar been unable to find help elsewhere online, so could anyone here help point me in the right direction of how to make a custom tree in 1.16.5 or help me resolve this issue (which is also happening with a select few other items. only other I've noticed so far is enchanted books)? I don't need any help with the sapling block, just the tree itself.
  4. WOOH! After about 30 minutes of digging through MC's assets folder and trying different file names I got it working. Thanks so much!
  5. I'm trying to make a sound that when called plays some of the music (like calm3) from the game, but I don't know how to create that SoundEvent short of adding the music I want as part of the mod's assets, which I would like to avoid for obvious reasons. Unfortunately, the sounds I want to play are all grouped together in a single vanilla SoundEvent, so I have to make my own for this one. Can anyone help me with that? Currently working with Forge 1.15.2-31.1.0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.