I'm not very good at English, so I use machine translation.
I want to make a block that looks like a cauldron, but the water doesn't show up when I put water in it.
How do I get it to show up?
public class WoodenBucketBlock extends CauldronBlock {
protected static final VoxelShape SHAPE = VoxelShapes.or(Block.makeCuboidShape(1.0D, 0.0D, 1.0D, 15.0D, 16.0D, 15.0D));
public WoodenBucketBlock(){
super(Properties.create(Material.WOOD, MaterialColor.BROWN).harvestTool(ToolType.AXE).hardnessAndResistance(2.0f));
}
public VoxelShape getShape(BlockState p_220053_1_, IBlockReader p_220053_2_, BlockPos p_220053_3_, ISelectionContext p_220053_4_) {
return SHAPE;
}
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT;
}
}