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Ryze

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  1. Nevermind, just had to change the RenderType for the block.
  2. I have the Item rendering on the block using a custom IBakedModel implementation, but the item seems to have a 16 x 16 invisible background that clips through the model at certain angles, any ideas? The model without an item And with My IBakedModel implementation
  3. How would I go about rendering an item on my block, when right-clicked with the item. Reading through forum posts, I've seen people suggesting using a TileEntityRenderer and also baking the Item into the block using the IModel(s) (however I cant find that in the same package in 1.15 although its on the 1.15 docs, is something else used now?) Which approach is better in certain circumstances and how would I go about implementing either of them? Any advice is greatly appreciated.

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