So I've made a custom world type, but when you create a world using the world type the world is generated in 4 wide stripes along the X axis.
Here's a screenshot:
https://dl.dropboxusercontent.com/u/82627534/2013-09-02_20.36.42.png[/img]
And here's the code:
@Mod file
package net.minecraft.wasteland;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import net.minecraft.src.ModLoader;
import net.minecraft.world.biome.BiomeGenBase;
@Mod(modid="Wasteland", name="The Wasteland Mod", version="Version 3")
public class mod_Wasteland
{
static Wasteland_BiomeGenApocalypse BiomeApocalypse = new Wasteland_BiomeGenApocalypse(44);
public static Wasteland_WorldType Wasteland_WorldType = new Wasteland_WorldType(13, "Wasteland");
static Wasteland_Trees tree = new Wasteland_Trees(true);
public static BiomeGenBase[][] biomesForWorldType;
@Mod.Init
public void Load(FMLInitializationEvent event)
{
GameRegistry.addBiome(BiomeApocalypse);
GameRegistry.registerWorldGenerator(new Wasteland_WorldGen());
LanguageRegistry.instance().addStringLocalization("generator.Wasteland", "Wasteland");
LanguageRegistry.instance().addStringLocalization("Wasteland", "Wasteland", "Wasteland");
}
}
BiomeGen file
package net.minecraft.wasteland;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
public class Wasteland_BiomeGenApocalypse extends BiomeGenBase
{
public Wasteland_BiomeGenApocalypse(int par1)
{
super(par1);
this.spawnableCreatureList.clear();
this.topBlock = ((byte)Block.dirt.blockID);
this.fillerBlock = ((byte)Block.stone.blockID);
this.theBiomeDecorator.treesPerChunk = -999;
this.theBiomeDecorator.deadBushPerChunk = 5;
this.theBiomeDecorator.flowersPerChunk = -999;
this.theBiomeDecorator.grassPerChunk = -999;
this.theBiomeDecorator.generateLakes = false;
}
public void decorate(World world, Random rand, int chunkX, int chunkZ)
{
super.decorate(world, rand, chunkX, chunkZ);
if (rand.nextInt(89) == 1)
{
if (rand.nextInt(4) == 1)
{
int Xcoord = chunkX + rand.nextInt(16) + 10;
int Zcoord = chunkZ + rand.nextInt(16) + 10;
int i = world.getHeightValue(Xcoord, Zcoord);
mod_Wasteland.tree.generate(world, rand, Xcoord, i, Zcoord);
}
}
}
}
ChunkProvider file
package net.minecraft.wasteland;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.wasteland.structures.Wasteland_Lightposts;
import net.minecraft.wasteland.structures.Wasteland_RandomFire;
import net.minecraft.wasteland.structures.Wasteland_RandomRubble;
import net.minecraft.wasteland.structures.Wasteland_RandomTent;
import net.minecraft.wasteland.structures.Wasteland_RuinedCiv1;
import net.minecraft.wasteland.structures.Wasteland_RuinedCiv2;
import net.minecraft.wasteland.structures.Wasteland_SuperDuperRareOasis;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.SpawnerAnimals;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.WorldChunkManager;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.MapGenCaves;
import net.minecraft.world.gen.MapGenRavine;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.feature.MapGenScatteredFeature;
import net.minecraft.world.gen.feature.WorldGenDungeons;
import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.structure.MapGenMineshaft;
import net.minecraft.world.gen.structure.MapGenStronghold;
import net.minecraft.world.gen.structure.MapGenVillage;
public class Wasteland_WorldChunkProvider
implements IChunkProvider
{
private Random rand;
private NoiseGeneratorOctaves noiseGen1;
private NoiseGeneratorOctaves noiseGen2;
private NoiseGeneratorOctaves noiseGen3;
private NoiseGeneratorOctaves noiseGen4;
public NoiseGeneratorOctaves noiseGen5;
public NoiseGeneratorOctaves noiseGen6;
public NoiseGeneratorOctaves mobSpawnerNoise;
private World worldObj;
private final boolean mapFeaturesEnabled;
private double[] noiseArray;
private double[] stoneNoise = new double[256];
private MapGenCaves caveGenerator = new MapGenCaves();
private MapGenStronghold strongholdGenerator = new MapGenStronghold();
private MapGenVillage villageGenerator = new MapGenVillage();
private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
private MapGenRavine ravineGenerator = new MapGenRavine();
private BiomeGenBase[] biomesForWorldType;
double[] noise3;
double[] noise1;
double[] noise2;
double[] noise5;
double[] noise6;
float[] parabolicField;
int[][] field_73219_j = new int[32][32];
public Wasteland_WorldChunkProvider(World par1World, long par2, boolean par4)
{
this.worldObj = par1World;
this.mapFeaturesEnabled = par4;
this.rand = new Random(par2);
this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, ;
this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, ;
}
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
{
byte var4 = 4;
byte var5 = 16;
byte var6 = 0;
int var7 = var4 + 1;
byte var8 = 17;
int var9 = var4 + 1;
this.biomesForWorldType = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForWorldType, par1 * 4 - 2, par2 * 4 - 2, var7 + 5, var9 + 5);
this.noiseArray = initializeNoiseField(this.noiseArray, par1 * var4, 0, par2 * var4, var7, var8, var9);
for (int var10 = 0; var10 < var4; var10++)
{
for (int var11 = 0; var11 < var4; var11++)
{
for (int var12 = 0; var12 < var5; var12++)
{
double var13 = 0.125D;
double var15 = this.noiseArray[(((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0)];
double var17 = this.noiseArray[(((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0)];
double var19 = this.noiseArray[(((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0)];
double var21 = this.noiseArray[(((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0)];
double var23 = (this.noiseArray[(((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1)] - var15) * var13;
double var25 = (this.noiseArray[(((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1)] - var17) * var13;
double var27 = (this.noiseArray[(((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1)] - var19) * var13;
double var29 = (this.noiseArray[(((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1)] - var21) * var13;
for (int var31 = 0; var31 < 8; var31++)
{
double var32 = 0.25D;
double var34 = var15;
double var36 = var17;
double var38 = (var19 - var15) * var32;
double var40 = (var21 - var17) * var32;
for (int var42 = 0; var42 < 4; var42++)
{
int var43 = var42 + var10 * 4 << 11 | 0 + var11 * 4 << 7 | var12 * 8 + var31;
short var44 = 128;
var43 -= var44;
double var45 = 0.25D;
double var49 = (var36 - var34) * var45;
double var47 = var34 - var49;
for (int var51 = 0; var51 < 4; var51++)
{
if (var47 + var49 > 0.0D)
{
int tmp509_508 = (var43 + var44); var43 = tmp509_508; par3ArrayOfByte[tmp509_508] = ((byte)Block.stone.blockID);
}
else
{
int tmp529_528 = (var43 + var44); var43 = tmp529_528; par3ArrayOfByte[tmp529_528] = 0;
}
}
var34 += var38;
int tmp529_528 = (int) (var43 + var44 + var40);
}
var15 += var23;
var17 += var25;
var19 += var27;
var21 += var29;
}
}
}
}
}
public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
{
byte var5 = 63;
double var6 = 0.03125D;
this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
for (int var8 = 0; var8 < 16; var8++)
{
for (int var9 = 0; var9 < 16; var9++)
{
BiomeGenBase var10 = par4ArrayOfBiomeGenBase[(var9 + var8 * 16)];
float var11 = var10.getFloatTemperature();
int var12 = (int)(this.stoneNoise[(var8 + var9 * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
int var13 = -1;
byte var14 = var10.topBlock;
byte var15 = var10.fillerBlock;
for (int var16 = 127; var16 >= 0; var16--)
{
int var17 = (var9 * 16 + var8) * 128 + var16;
if (var16 <= 0 + this.rand.nextInt(5))
{
par3ArrayOfByte[var17] = ((byte)Block.bedrock.blockID);
}
else
{
byte var18 = par3ArrayOfByte[var17];
if (var18 == 0)
{
var13 = -1;
}
else if (var18 == Block.stone.blockID)
{
if (var13 == -1)
{
if (var12 <= 0)
{
var14 = 0;
var15 = (byte)Block.stone.blockID;
}
else if ((var16 >= var5 - 4) && (var16 <= var5 + 1))
{
var14 = var10.topBlock;
var15 = var10.fillerBlock;
}
if (var14 == Block.grass.blockID)
{
var14 = (byte)Block.dirt.blockID;
}
var13 = var12;
if (var16 >= var5 - 1)
{
par3ArrayOfByte[var17] = var14;
}
else
{
par3ArrayOfByte[var17] = var15;
}
}
else if (var13 > 0)
{
var13--;
par3ArrayOfByte[var17] = var15;
if ((var13 == 0) && (var15 == Block.sand.blockID))
{
var13 = this.rand.nextInt(4);
var15 = (byte)Block.sandStone.blockID;
}
}
}
}
}
}
}
}
public Chunk loadChunk(int par1, int par2)
{
return provideChunk(par1, par2);
}
public Chunk provideChunk(int par1, int par2)
{
this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
byte[] var3 = new byte[32768];
generateTerrain(par1, par2, var3);
this.biomesForWorldType = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForWorldType, par1 * 16, par2 * 16, 16, 16);
replaceBlocksForBiome(par1, par2, var3, this.biomesForWorldType);
this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);
if (this.mapFeaturesEnabled)
{
this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, var3);
this.villageGenerator.generate(this, this.worldObj, par1, par2, var3);
this.strongholdGenerator.generate(this, this.worldObj, par1, par2, var3);
this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, var3);
}
Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
byte[] var5 = var4.getBiomeArray();
for (int var6 = 0; var6 < var5.length; var6++)
{
var5[var6] = ((byte)this.biomesForWorldType[var6].biomeID);
}
var4.generateSkylightMap();
return var4;
}
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
{
if (par1ArrayOfDouble == null)
{
par1ArrayOfDouble = new double[par5 * par6 * par7];
}
if (this.parabolicField == null)
{
this.parabolicField = new float[25];
for (int var8 = -2; var8 <= 2; var8++)
{
for (int var9 = -2; var9 <= 2; var9++)
{
float var10 = 10.0F / MathHelper.sqrt_float(var8 * var8 + var9 * var9 + 0.2F);
this.parabolicField[(var8 + 2 + (var9 + 2) * 5)] = var10;
}
}
}
double var44 = 684.41200000000003D;
double var45 = 684.41200000000003D;
this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
boolean var43 = false;
boolean var42 = false;
int var12 = 0;
int var13 = 0;
for (int var14 = 0; var14 < par5; var14++)
{
for (int var15 = 0; var15 < par7; var15++)
{
float var16 = 0.0F;
float var17 = 0.0F;
float var18 = 0.0F;
byte var19 = 2;
BiomeGenBase var20 = this.biomesForWorldType[(var14 + 2 + (var15 + 2) * (par5 + 5))];
for (int var21 = -var19; var21 <= var19; var21++)
{
for (int var22 = -var19; var22 <= var19; var22++)
{
BiomeGenBase var23 = this.biomesForWorldType[(var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5))];
float var24 = this.parabolicField[(var21 + 2 + (var22 + 2) * 5)] / (var23.minHeight + 2.0F);
if (var23.minHeight > var20.minHeight)
{
var24 /= 2.0F;
}
var16 += var23.maxHeight * var24;
var17 += var23.minHeight * var24;
var18 += var24;
}
}
var16 /= var18;
var17 /= var18;
var16 = var16 * 0.9F + 0.1F;
var17 = (var17 * 4.0F - 1.0F) / 8.0F;
double var47 = this.noise6[var13] / 8000.0D;
if (var47 < 0.0D)
{
var47 = -var47 * 0.3D;
}
var47 = var47 * 3.0D - 2.0D;
if (var47 < 0.0D)
{
var47 /= 2.0D;
if (var47 < -1.0D)
{
var47 = -1.0D;
}
var47 /= 1.4D;
var47 /= 2.0D;
}
else
{
if (var47 > 1.0D)
{
var47 = 1.0D;
}
var47 /= 8.0D;
}
var13++;
for (int var46 = 0; var46 < par6; var46++)
{
double var48 = var17;
double var26 = var16;
var48 += var47 * 0.2D;
var48 = var48 * par6 / 16.0D;
double var28 = par6 / 2.0D + var48 * 4.0D;
double var30 = 0.0D;
double var32 = (var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
if (var32 < 0.0D)
{
var32 *= 4.0D;
}
double var34 = this.noise1[var12] / 512.0D;
double var36 = this.noise2[var12] / 512.0D;
double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;
if (var38 < 0.0D)
{
var30 = var34;
}
else if (var38 > 1.0D)
{
var30 = var36;
}
else
{
var30 = var34 + (var36 - var34) * var38;
}
var30 -= var32;
if (var46 > par6 - 4)
{
double var40 = (var46 - (par6 - 4)) / 3.0F;
var30 = var30 * (1.0D - var40) + -10.0D * var40;
}
par1ArrayOfDouble[var12] = var30;
var12++;
}
}
}
return par1ArrayOfDouble;
}
public boolean chunkExists(int par1, int par2)
{
return true;
}
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
{
net.minecraft.block.BlockSand.fallInstantly = true;
int var4 = par2 * 16;
int var5 = par3 * 16;
BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
this.rand.setSeed(this.worldObj.getSeed());
long var7 = this.rand.nextLong() / 2L * 2L + 1L;
long var9 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed(par2 * var7 + par3 * var9 ^ this.worldObj.getSeed());
boolean var11 = false;
if (this.mapFeaturesEnabled)
{
this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
var11 = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
}
for (int i2 = 0; i2 < 4; i2++)
{
int i5 = var4 + this.rand.nextInt(16) + 8;
int l7 = this.rand.nextInt(84) + 40;
int i10 = var5 + this.rand.nextInt(16) + 8;
new Wasteland_RuinedCiv1().generate(this.worldObj, this.rand, i5, l7, i10);
}
for (int j2 = 0; j2 < 1; j2++)
{
int j5 = var4 + this.rand.nextInt(16) + 8;
int i8 = this.rand.nextInt(84) + 40;
int j10 = var5 + this.rand.nextInt(16) + 8;
new Wasteland_RuinedCiv2().generate(this.worldObj, this.rand, j5, i8, j10);
}
for (int k2 = 0; k2 < 4; k2++)
{
int k5 = var4 + this.rand.nextInt(16) + 8;
int j8 = this.rand.nextInt(84) + 40;
int k10 = var5 + this.rand.nextInt(16) + 8;
new Wasteland_RandomFire().generate(this.worldObj, this.rand, k5, j8, k10);
}
for (int i3 = 0; i3 < 1; i3++)
{
int l5 = var4 + this.rand.nextInt(16) + 8;
int k8 = this.rand.nextInt(84) + 40;
int l10 = var5 + this.rand.nextInt(16) + 8;
new Wasteland_Lightposts().generate(this.worldObj, this.rand, l5, k8, l10);
}
for (int j3 = 0; j3 < 2; j3++)
{
int i6 = var4 + this.rand.nextInt(16) + 8;
int l8 = this.rand.nextInt(84) + 40;
int i11 = var5 + this.rand.nextInt(16) + 8;
new Wasteland_RandomRubble().generate(this.worldObj, this.rand, i6, l8, i11);
}
for (int k3 = 0; k3 < 1; k3++)
{
if (this.rand.nextInt(7) == 1)
{
int j6 = var4 + this.rand.nextInt(16) + 8;
int i9 = this.rand.nextInt(84) + 40;
int j11 = var5 + this.rand.nextInt(16) + 8;
new Wasteland_RandomTent().generate(this.worldObj, this.rand, j6, i9, j11);
}
}
for (int l3 = 0; l3 < 2; l3++)
{
int k6 = var4 + this.rand.nextInt(16) + 8;
int j9 = this.rand.nextInt(84) + 40;
int k11 = var5 + this.rand.nextInt(16) + 8;
new Wasteland_SuperDuperRareOasis().generate(this.worldObj, this.rand, k6, j9, k11);
}
if ((!var11) && (this.rand.nextInt( == 0))
{
int var12 = var4 + this.rand.nextInt(16) + 8;
int var13 = this.rand.nextInt(this.rand.nextInt(120) + ;
int var14 = var5 + this.rand.nextInt(16) + 8;
if ((var13 < 63) || (this.rand.nextInt(10) == 0))
{
new WorldGenLakes(Block.lavaStill.blockID).generate(this.worldObj, this.rand, var12, var13, var14);
}
}
for (int var12 = 0; var12 < 8; var12++)
{
int var13 = var4 + this.rand.nextInt(16) + 8;
int var14 = this.rand.nextInt(128);
int var15 = var5 + this.rand.nextInt(16) + 8;
if (!new WorldGenDungeons().generate(this.worldObj, this.rand, var13, var14, var15));
}
var6.decorate(this.worldObj, this.rand, var4, var5);
SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
var4 += 8;
var5 += 8;
net.minecraft.block.BlockSand.fallInstantly = false;
}
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
{
return true;
}
public boolean unload100OldestChunks()
{
return false;
}
public boolean canSave()
{
return true;
}
public String makeString()
{
return "RandomLevelSource";
}
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
{
BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);
return (var5 == BiomeGenBase.swampland) && (par1EnumCreatureType == EnumCreatureType.monster) && (this.scatteredFeatureGenerator.hasStructureAt(par2, par3, par4)) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
}
public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
{
return ("Stronghold".equals(par2Str)) && (this.strongholdGenerator != null) ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
}
public int getLoadedChunkCount()
{
return 0;
}
public void recreateStructures(int par1, int par2)
{
if (this.mapFeaturesEnabled)
{
this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
this.villageGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
this.strongholdGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
}
}
@Override
public boolean unloadQueuedChunks() {
// TODO Auto-generated method stub
return true;
}
@Override
public void func_104112_b() {
// TODO Auto-generated method stub
}
}
WorldGen file
package net.minecraft.wasteland;
import cpw.mods.fml.common.IWorldGenerator;
import java.util.Random;
import net.minecraft.world.World;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.chunk.IChunkProvider;
public class Wasteland_WorldGen
implements IWorldGenerator
{
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
switch (world.provider.dimensionId) {
case -1:
generateNether(world, random, chunkX * 16, chunkZ * 16);
break;
case 0:
generateSurface(world, random, chunkX * 16, chunkZ * 16);
break;
case 1:
generateEnd(world, random, chunkX * 16, chunkZ * 16);
}
}
private void generateEnd(World world, Random random, int i, int j)
{
}
private void generateSurface(World world, Random rand, int chunkX, int chunkZ)
{
for (int k = 0; k < 1; k++)
{
int r = rand.nextInt(60);
if (r == 3)
{
int Xcoord = chunkX + rand.nextInt(16);
int Zcoord = chunkZ + rand.nextInt(16);
int i = world.getHeightValue(Xcoord, Zcoord);
mod_Wasteland.tree.generate(world, rand, Xcoord, i, Zcoord);
}
}
}
private void generateNether(World world, Random random, int i, int j)
{
}
}
WorldType file
package net.minecraft.wasteland;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.WorldChunkManager;
import net.minecraft.world.biome.WorldChunkManagerHell;
import net.minecraft.world.chunk.IChunkProvider;
public class Wasteland_WorldType extends WorldType
{
public Wasteland_WorldType(int par1, String par2Str)
{
super(par1, par2Str, 0);
}
public WorldChunkManager getChunkManager(World world)
{
return new WorldChunkManagerHell(mod_Wasteland.BiomeApocalypse, 0.5F, 0.5F);
}
public IChunkProvider getChunkGenerator(World world, String generatorOptions)
{
return new Wasteland_WorldChunkProvider(world, world.getSeed(), getCanBeCreated());
}
public int getSpawnFuzz()
{
return 100;
}
public boolean getCanBeCreated()
{
return true;
}
}