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How to get an unique identifier of a public server? [1.19.2]
Use the server IP address / domain name and port.
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move camera
You need to register the ENTITY_TYPES deferred register to the mod bus.
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How to cancel the oxygen consumption event
You definitely need to be doing this on the server, not the client. AFAIK there is no oxygen used event, so you will have to use a tick event. I would suggest using a capability to store the previous air level, and comparing it each tick. Looking at LivingEntity#increaseAirSupply and LivingEntity#decreaseAirSupply you can see exactly how the air supply is replenished, the actual replenishing or losing is done in LivingEntity#baseTick. Entity#setAirSupply is public, so you can set that to whatever you wish in order to update the vanilla bubbles rendering. Remember to check for the maxAirSupply, and if applicable the enchantments/effects on the player.
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How to get the key bindings of a player?
What are you trying to achieve?
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How to get the key bindings of a player?
It is. The code provided will crash on dedicated servers, and only check the host keybindings in a LAN world. It should not be used.
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How to get the key bindings of a player from the server side?
You can't unless you manually send them from the client. Why do you want to do this? If you want to trigger something on the server when a button is pressed, you need to send a packet from the client when the key is pressed
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Get block data from unloaded chunk?
I imagine most mods (or vanilla with the map item) keep a cached image or structure of the visible blocks and update it when the chunk is loaded/saved.
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1.19.3 Show Player Crawling For All Players
Then you are only setting players pose on the client. The server has no idea that the player should be swimming, so there is nothing telling the other players that this player should be swimming.
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How to debug dedicated server problems.
Classes in the client package don't exist on the server. Are those methods in the same class? Any code that interacts with client only code should be in a seperate class. Minecraft#player is an instance of LocalPlayer, so the game tries to load that class in order to cast it. Please provide a complete stacktrace and git repo.
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Event Class not working
Only register the event handler one way, not both. IntelliJ thinks the functions aren't called because the code that calls them is not normal code. You can safely ignore the warnings, as long as the methods are being called in-game (which you could check by setting a breakpoint and running debug).
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[solved][1.19.2] force crawl position on player entity and how to prevent getting suffocation damage
When the player doesn't need to be crawling you need to set the forced pose back to null
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[solved][1.19.2] force crawl position on player entity and how to prevent getting suffocation damage
You need to set/force the pose to Pose.SWIMMING
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[1.19.2] What is the type "C"?
C is a generic parameter. You need to pass in an instance of C, which will be a subclass of Container which supports the RecipeType. With the Generic parameters `<C extends Container, T extends Recipe<C>>`: if you look at the type of RecipeType.CRAFTING, you find it is a RecipeType<CraftingRecipe>, meaning the generic T is `CraftingRecipe`, which extends Recipe<CraftingContainer>, so your C type is CraftingContainer. So you need to provide an instance of CraftingContainer to match the items and get an output.
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[1.18]How do I find player position on a server?
Minecraft code is obfuscated. It sounds like you are either trying to run non-obfuscated code, or trying to run client-only code on the server. Please provide the full crash log, and ideally your source code in a git repository
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Making a delay in method
You need to make your own capability, and you can give it whatever methods you want.
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