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WizardBR

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Everything posted by WizardBR

  1. Hello everyone! I'm a begineer developer in forge, the reason i'm here is because my listener to events is don't work! This is simple, i ever register the listener in MinecraftForge.EVENT_BUS and FMLCommonHandler in EventHandlers. But, in game my debug not is calle My forge version is 1.7.10, and I know that the doubts about this version are gone. Code: @EventHandler private void onInit(FMLInitializationEvent event) { commonProxy.doSomething(); GuardListener listener = new GuardListener(); MinecraftForge.EVENT_BUS.register(listener); FMLCommonHandler.instance().bus().register(listener); } My listener is: private final CuboidRepository cuboidRepository = CuboidRepository.getInstance(); @SubscribeEvent private void onJoin(PlayerEvent.PlayerLoggedInEvent event) { System.out.println(event); } @SubscribeEvent(priority = EventPriority.HIGHEST) private void onDamage(LivingAttackEvent event) { System.out.println(event); if(!(event.entityLiving instanceof EntityPlayer)) return; Cuboid cuboid = cuboidRepository.has(event.entityLiving.worldObj, event.entityLiving.chunkCoordX, event.entityLiving.chunkCoordY, event.entityLiving.chunkCoordZ); if(cuboid == null) return; event.setCanceled(true); TextMessage.of().apply("The pvp is disabled in your region!").color(EnumChatFormatting.RED).build((EntityPlayer) event.entityLiving); } @SubscribeEvent(priority = EventPriority.HIGHEST) private void onDamaged(AttackEntityEvent event) { System.out.println(event); if(!(event.target instanceof EntityPlayer)) return; Cuboid cuboid = cuboidRepository.has(event.entityPlayer.worldObj, event.entityPlayer.playerLocation.posX, event.entityPlayer.playerLocation.posY, event.entityPlayer.playerLocation.posZ); if(cuboid == null) return; event.setCanceled(true); TextMessage.of().apply("The pvp is disabled in your region!").color(EnumChatFormatting.RED).build(event.entityPlayer); } There will be some errors in the code or maybe even crazy, but it's simple, because I just want to see if I get messages from the events ... EDIT: This mod is server-side!

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