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DangerousBlades

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  1. Well, you could create a variable and randomize it using the java. util. Random
  2. @Override public void onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player) { dropXpOnBlockBreak(worldIn,pos,250); super.onBlockHarvested(worldIn, pos, state, player); } That's what I generally use
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