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bigbadboybob

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  1. I created a custom mob but it spawns with a nametag over its head automatically. The name tag is the path of my entity and I can specify and change it in the lang file but I can't figure out how to get rid of the name tag.
  2. Post your code
  3. I have tried to add a custom entity to my mod but when I run the mod I get this error: No renderer registered for bigbadboybob2:caveman_entity When I then try to spawn this entity main game crashes. Here is my code for the renderer: package lucas.MoeMobsMod.client.render; import lucas.MoeMobsMod.MainMod; import lucas.MoeMobsMod.client.models.CavemanModel; import lucas.MoeMobsMod.entities.Caveman; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.entity.LivingRenderer; import net.minecraft.util.ResourceLocation; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.fml.client.registry.IRenderFactory; @OnlyIn(Dist.CLIENT) public class CavemanEntityRender extends LivingRenderer<Caveman, CavemanModel> { public CavemanEntityRender(EntityRendererManager manager) { super(manager, new CavemanModel(), 0f); } @Override public ResourceLocation getEntityTexture(Caveman entity) { return MainMod.Location("textures/entity/caveman_entity.png"); } public static class RenderFactory implements IRenderFactory<Caveman> { @Override public EntityRenderer<? super Caveman> createRenderFor(EntityRendererManager manager) { return new CavemanEntityRender(manager); } } } and here is my code for the render registry: package lucas.MoeMobsMod.client.render; import lucas.MoeMobsMod.lists.EntityList; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.fml.client.registry.RenderingRegistry; @OnlyIn(Dist.CLIENT) public class CavemanEntityRenderRegistry { public static void registerEntityRenders() { RenderingRegistry.registerEntityRenderingHandler(EntityList.caveman_entity, new CavemanEntityRender.RenderFactory()); } }
  4. Thanks everyone for replying I have looked over my directories multiple times and didn't see anything wrong but in case there is anything I'm missing, here is a screenshot of my directory:
  5. this is my blockstates file: { "variants": { "": { "model": "bigbadboybob1:block/tutorial_block" } } }
  6. I'm new to modding and just tried to create my first block. The block showed up successfully in my inventory as an item but when I placed the block it shows up as the black and magenta missing texture: I don't understand how this is possible because my models/item/tutorial_block.json file just redirects to the models/block/tutorial_block.json file like this: { "parent": "bigbadboybob1:block/tutorial_block" } Here is my models/block/tutorial_block.json file: { "parent": "block/cube_all", "textures": { "all": "bigbadboybob1:block/tutorial_block" } } Here is my main java file for reference: package lucas.tutorialmod; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import lucas.tutorialmod.lists.BlockList; import lucas.tutorialmod.lists.ItemList; import lucas.tutorialmod.lists.ToolMaterialList; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.item.AxeItem; import net.minecraft.item.BlockItem; import net.minecraft.item.HoeItem; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraft.item.PickaxeItem; import net.minecraft.item.ShovelItem; import net.minecraft.item.SwordItem; import net.minecraft.util.ResourceLocation; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; @Mod("bigbadboybob1") public class TutorialMod { public static TutorialMod instance; public static final String modid = "bigbadboybob1"; private static final Logger logger = LogManager.getLogger(modid); public static final ItemGroup tutorial = new TutorialItemGroup(); public TutorialMod() { instance = this; FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientRegistries); MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { logger.info("Setup method registered."); } private void clientRegistries(final FMLClientSetupEvent event) { logger.info("Client method registered."); } @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents{ @SubscribeEvent public static void registerItems(final RegistryEvent.Register<Item> event) { event.getRegistry().registerAll ( ItemList.tutorial_item = new Item(new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_item")), ItemList.tutorial_block = new BlockItem(BlockList.tutorial_block, new Item.Properties().group(tutorial)).setRegistryName(BlockList.tutorial_block.getRegistryName()) /* ItemList.tutorial_axe = new AxeItem(ToolMaterialList.tutorial, -10.0f, 2.0f, new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_axe")), ItemList.tutorial_hoe = new HoeItem(ToolMaterialList.tutorial, -40.0f, new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_hoe")), ItemList.tutorial_pickaxe = new PickaxeItem(ToolMaterialList.tutorial, -40, 2.0f, new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_pickaxe")), ItemList.tutorial_shovel = new ShovelItem(ToolMaterialList.tutorial, -40.0f, 2.0f, new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_axe")), ItemList.tutorial_sword = new SwordItem(ToolMaterialList.tutorial, 0, 2.0f, new Item.Properties().group(tutorial)).setRegistryName(Location("tutorial_axe")) */ ); logger.info("Items registered"); } @SubscribeEvent public static void registerBlocks(final RegistryEvent.Register<Block> event) { event.getRegistry().registerAll ( BlockList.tutorial_block = new Block(Block.Properties.create(Material.IRON).hardnessAndResistance(2.0f, 3.0f).lightValue(5).sound(SoundType.SNOW)).setRegistryName(Location("tutorial_block")) ); logger.info("Items registered"); } private static ResourceLocation Location(String name) { return new ResourceLocation(modid, name); } } } EDIT: Got this in the console when launching the mod: [m[33m[14:25:09] [Server-Worker-3/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: bigbadboybob1:blockstates/tutorial_block.json: java.io.FileNotFoundException: bigbadboybob1:blockstates/tutorial_block.json [m[33m[14:25:09] [Server-Worker-3/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'bigbadboybob1:blockstates/tutorial_block.json' missing model for variant: 'bigbadboybob1:tutorial_block#' This is my blockstates file: { "variants": { "": { "model": "bigbadboybob1:block/tutorial_block" } } }
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