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[1.18.2] EntityRenderers Help
cheers for that info, much appreciated.
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Forge is not working after upgrade.
hmm, thats unusual try setting it back as it seems to only accept 32M. im stumped for what could be wrong.
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Forge is not working after upgrade.
try 64M
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Failed to complete lifecycle event CONSTRUCT - runData error (1.18.2)
try running as a gradle task directly as I get similar problems on intellij IDEA it even happens with run client
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Forge is not working after upgrade.
-XX:G1HeapRegionSize= this may be the issue however im not sure. try increasing to a higher number but take note of the old one just in case
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"Press any button to continue" after installing mods (Yes I agreed to the ELUA)
could you provide a pastebin dump of the log file
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Failed to complete lifecycle event CONSTRUCT - runData error (1.18.2)
how did you run this, did you use build runs task for gradle then run as a java application or directly from gradle
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Forge is not working after upgrade.
Could you please do the following. Provide Your Machines RAM size total in GB open your launcher and goto installations, click edit then click on the dropdown that says "more options" you will see a line that says JVM arguments copy that line and paste it. It seems as if there may not be enough memory for it to run but im not 100% sure
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[1.18.2] EntityRenderers Help
I have got the renderer and model for my entity but I noticed the EntityRenderers.register method is asking for a EntityRendererProvider. I have no experience with this and just need to know how to do it. the model is another arrow like item for something I'm working on the model was created by blockbench and everything has imported and the renderer class is also present with no errors. I just need to know how to add the Renderer into the game. If you need more info then I'm happy to provide it
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[1.16.5] Conditional Recipe
Nevermind I Used The Topic I Created For The 1.17.1 code and it works on 1.16.5 Topic I Used
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[1.16.5] Conditional Recipe
@diesieben07Thank you For this, one last question. do i need to register the ICondition and serializer if so what class do i need to use to register the condition and is it under a event that i need to call it at
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[1.16.5] Conditional Recipe
Is There Any documentation about that in the src files or any example I can use as Im pretty new to these topics. Thank you for the validation about dynamic registry
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[1.16.5] Conditional Recipe
As far as im aware you cannot disable or remove blocks from the registry if the config says false as the config loading is done after the blocks are registered. Please do correct me if im wrong. If you need more information then I'm happy to explain further
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[1.16.5] Conditional Recipe
My bad about the log spam, I was thinking about an older version however I didn't disable the block in registry but once the feature is disabled the blocks can no longer be placed and to prevent accidental crafting of a non usable block I need a conditional recipe to use that will disable if the config value says false
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[1.16.5] Conditional Recipe
a better explanation is like this some players don't want the decorative features to the mod so they can disable the feature in the toml however I need the recipe to disable aswell to avoid major log spam
IPS spam blocked by CleanTalk.