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KdotDevelopment

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  1. What i did was find the little part that said "holdingBarrier &&" and removed it. I made an abstract option within video settings to toggle it on and off. As a bonus for myself, i created a creative tab just for the items you can only get with commands (like barriers and command blocks). Also, i didnt make this clear but I need it to work on multiplayer. I can definitely try overriding the block and use that event to show the particle. Im not too familiar with forge code, but forge has a lot of tutorials so it shouldnt be too hard to find. Thanks! PS it may be impossible, but i still think my vanilla code can be injected somehow into forge. Whether this be overriding classes within a mod or overriding classes as a modified version of forge itself. Just an idea.
  2. Well, i already made the whole mod from just vanilla code, i was just wondering if I could port it over to forge so I can actually make it run. And if you wouldnt mind, could you explain how I could do this without modifying the vanilla code?
  3. I used mcp-reborn but i could not figure out how to make a proper json for the version file. Anyway, before you respond that editing vanilla code is dead, i need you to realize that this is the only way to do it. I want to make all barriers visible even if you arent holding the item. I sucessfully made it in mcp, but building the jar didnt work properly and i dont know how to make a json for the version. So if you know how i can either edit the vanilla code using forge or import the code I already wrote in MCP, please respond. Edit: im new to this forums so this may be in the wrong place. Thanks!

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