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Tobo

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Everything posted by Tobo

  1. I have a custom structure (just a large tree) that I have generating in forests. It works fine, however no edits to my world actually save, i.e breaking and placing blocks. Latest.Log: VVV I can see that my tree piece seems to be missing an ID mapping, and I'm not really sure what that means or how I could add one. Here is my TreePiece class: VVV And here is my TreeStructure class: VVV Also in my main class I have these two lines:VVV If any more information is required I can provide it, but I'm just pretty lost on this. Any help is greatly appreciated EDIT: Now that i look at it, in my main class I set TREE_PIECE to null and then super TREE_PIECE, so I am effectively passing through null. However, I am unsure what to put instead of null. I will take a look in the vanilla code. EDIT 2: I fixed it! It was what I thought, I changed public static IStructurePieceType TREE_PIECE = null; into public static IStructurePieceType TREE_PIECE = IStructurePieceType.register(TreePiece::new, MOD_ID + "tree_piece");
  2. Me and some friends are all making mods, and I would like to generate one of their ores in my custom biome. I know how to generate ores, I just need to know how to check if their mod is installed, and Loader.isModLoaded("modname") seems to be from ModLoader or and older version of forge. Any help is greatly appreciated.
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