I want to create another EntityFX , for example EntityArcaneFX and add it to RenderGlobal doSpawnParticle method
else if (par1Str.equals("arcane"))
{
var21 = new EntityArcaneFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
Is there a way to register an entityFX without changing RenderGlobal class?
In RenderGlobal there is a method called doSpawnParticle(..
I want to change this method and add a code similar to this :
else if (par1Str.equals("smoke"))
{
if (Config.isAnimatedSmoke())
{
var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12);
}
}
Sorry for bad english
How can I add custom entity drops with another class ? I don't want to change original Entity class file , for example EntityCreeper.java in net.minecraft.entity.monster .
Sorry for bad english..