OnBlockActivated: The Override is underlined
@Override
public void onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player)
{}
OnEntityCollison: The player never moves
@Override
public void onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn)
{
entityIn.setMotion(0, 10, 0);
}
I'm using forge 31.1.1