So, I am tring to generate a new Biome. I walk in Minecraft a lot, but I never get to see it. Is there a way to increase frequency?
I have this:
EventSubscriber.java:
@EventBusSubscriber(modid = SiuddMod.ID, bus = EventBusSubscriber.Bus.MOD)
public class EventSubscriber
{
@SubscribeEvent
public static void registerBiomes(final RegistryEvent.Register<Biome> evt)
{
SiuddMod.LOGGER.debug("Entering Siudd Mod's register biome event");
evt.getRegistry().registerAll(setName(new TherjonumEos(), "therjonum_eos"));
}
...
public static <T extends IForgeRegistryEntry<T>> T setName(final T entry, final String name)
{
entry.setRegistryName(new ResourceLocation(SiuddMod.ID, name));
return entry;
}
}
TherjonumEos.java:
public class TherjonumEos extends Biome
{
public TherjonumEos()
{
super(properties());
this.func_226711_a_(
Feature.MINESHAFT
.func_225566_b_(new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)));
this.func_226711_a_(Feature.STRONGHOLD.func_225566_b_(IFeatureConfig.NO_FEATURE_CONFIG));
DefaultBiomeFeatures.addCarvers(this);
DefaultBiomeFeatures.addStructures(this);
DefaultBiomeFeatures.addLakes(this);
DefaultBiomeFeatures.addMonsterRooms(this);
DefaultBiomeFeatures.func_222283_Y(this);
DefaultBiomeFeatures.addStoneVariants(this);
DefaultBiomeFeatures.addOres(this);
DefaultBiomeFeatures.addSedimentDisks(this);
DefaultBiomeFeatures.func_222299_R(this);
this.addSpawn(
EntityClassification.CREATURE,
new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
this.addSpawn(
EntityClassification.CREATURE,
new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
this.addSpawn(
EntityClassification.CREATURE,
new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
this.addSpawn(
EntityClassification.CREATURE,
new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
this.addSpawn(
EntityClassification.CREATURE,
new Biome.SpawnListEntry(EntityType.HORSE, 5, 2, 6));
this.addSpawn(
EntityClassification.CREATURE,
new Biome.SpawnListEntry(EntityType.DONKEY, 1, 1, 3));
this.addSpawn(
EntityClassification.AMBIENT,
new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
this.addSpawn(
EntityClassification.MONSTER,
new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
this.addSpawn(
EntityClassification.MONSTER,
new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
this.addSpawn(
EntityClassification.MONSTER,
new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
this.addSpawn(
EntityClassification.MONSTER,
new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
this.addSpawn(
EntityClassification.MONSTER,
new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
this.addSpawn(
EntityClassification.MONSTER,
new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
this.addSpawn(
EntityClassification.MONSTER,
new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
this.addSpawn(
EntityClassification.MONSTER,
new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
}
private static Biome.Builder properties()
{
SurfaceBuilderConfig surfaceBuilderConfig = new SurfaceBuilderConfig(
Blocks.THERJON_RICH_GRASS.getDefaultState(),
Blocks.THERJON_RICH_DIRT.getDefaultState(),
Blocks.THERJON_RICH_DIRT.getDefaultState());
ConfiguredSurfaceBuilder<SurfaceBuilderConfig> configuredSurfaceBuilder =
new ConfiguredSurfaceBuilder<>(SurfaceBuilder.DEFAULT, surfaceBuilderConfig);
return new Biome.Builder().category(Category.PLAINS)
.surfaceBuilder(configuredSurfaceBuilder)
.precipitation(RainType.RAIN)
.waterColor(0x7D63C5)
.waterFogColor(0x9E80EF)
.depth(0.2f)
.scale(0.01f)
.temperature(0.5f)
.downfall(0.1f)
.parent(null);
}
}