Hi,
I'm currently evaluating the best way of adding large structures (>5 chunks in diameter) to a custom void dimension. I have one structure that only exists once in the dimension (a kind of entry fortress where you teleport in) and also additional structures repeating with some kind of minimum distance between them.
All of the structures will have a prerecorded pattern and are not procedural generated.
Is it best practice to use the structure system from vanilla for such things, or should I just generate them with a custom ChunkGenerator and ignore the structure system.
I also thought about ignoring runaway chunk generation issues for the once in dimension structure as it should be loaded entirely by the first player to port in anyway.
Additionally I found this older thread here, are these points still valid for 1.15?